Adolescents' Perceptions of "Cheating" in Gaming and Educational Settings. (April 2018)
- Record Type:
- Journal Article
- Title:
- Adolescents' Perceptions of "Cheating" in Gaming and Educational Settings. (April 2018)
- Main Title:
- Adolescents' Perceptions of "Cheating" in Gaming and Educational Settings
- Authors:
- Nease, Brandon
Samura, Michelle - Abstract:
- Background. Given the widespread popularity ofvideo gameplay amongadolescents, it is important to understand the relationship between video gameplay and adolescent behaviors in various contexts. Aim. This exploratory study aimed to explore adolescent gamers use of player guides andcheat codes duringvideo gameplay in order to understand how they reason about the relationship betweencheating in video games and cheating inacademic settings . Method. Semi-structured interviews were conducted with adolescents in order to gain in-depth insight into participants' perspectives on video gameplay and their perceptions ofcheating in video games and academic settings. Interview data was coded and qualitatively analyzed to identify patterns and key emergent themes. Results. Findings from this exploratory study highlight seemingly contradictory views oncheating among adolescents. On the one hand, participants viewed player guides, cheat codes, and other forms of gameplay resources as simply part of the overall gaming experience. They did not view this type of assistance ascheating . On the other hand, participants viewed unsanctioned assistance and taking others' ideas as their own ascheating within academic settings . Conclusion. As findings from this study suggest, understanding how student navigatevideo gameplay may provide much needed insight into providing effective supports and tools in academic contexts. Findings from this research can inform the development of more effectiveBackground. Given the widespread popularity ofvideo gameplay amongadolescents, it is important to understand the relationship between video gameplay and adolescent behaviors in various contexts. Aim. This exploratory study aimed to explore adolescent gamers use of player guides andcheat codes duringvideo gameplay in order to understand how they reason about the relationship betweencheating in video games and cheating inacademic settings . Method. Semi-structured interviews were conducted with adolescents in order to gain in-depth insight into participants' perspectives on video gameplay and their perceptions ofcheating in video games and academic settings. Interview data was coded and qualitatively analyzed to identify patterns and key emergent themes. Results. Findings from this exploratory study highlight seemingly contradictory views oncheating among adolescents. On the one hand, participants viewed player guides, cheat codes, and other forms of gameplay resources as simply part of the overall gaming experience. They did not view this type of assistance ascheating . On the other hand, participants viewed unsanctioned assistance and taking others' ideas as their own ascheating within academic settings . Conclusion. As findings from this study suggest, understanding how student navigatevideo gameplay may provide much needed insight into providing effective supports and tools in academic contexts. Findings from this research can inform the development of more effective approaches to addresscheating in academic settings, including the integration of study guides, student-created aids and guides and additional materials as part of an effective support system. … (more)
- Is Part Of:
- Simulation & gaming. Volume 49:Number 2(2018)
- Journal:
- Simulation & gaming
- Issue:
- Volume 49:Number 2(2018)
- Issue Display:
- Volume 49, Issue 2 (2018)
- Year:
- 2018
- Volume:
- 49
- Issue:
- 2
- Issue Sort Value:
- 2018-0049-0002-0000
- Page Start:
- 134
- Page End:
- 145
- Publication Date:
- 2018-04
- Subjects:
- academic settings -- adolescents -- cheating -- education -- field -- problem solving -- school video games
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878118757008 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8600.xml