An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning. (August 2017)
- Record Type:
- Journal Article
- Title:
- An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning. (August 2017)
- Main Title:
- An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
- Authors:
- Armstrong, Michael B.
Landers, Richard N. - Abstract:
- Background and Aim. Gamification is growing in popularity ineducation and workplacetraining, but it is unclear whichgame elements are conducive tolearning . Thetheory of gamified learning suggests that one type of gamification, the addition ofgame fiction/narrative, can be used to improve learning outcomes, and theTechnology-Enhanced Training Effectiveness Model (TETEM) suggests individual differences impact the strength of this effect. From this theoretical basis, this study gamified a training module with game fiction in order to improve outcomes over the original training. Results and Conclusion. In a study of 273 learners, trainees were significantlymore satisfied with training enhanced with game fiction over the control text ( d = 0.65) butdid not differ indeclarative knowledge scores by condition. Further, trainees in the control conditionscored higher onprocedural knowledge than trainees in the game fiction condition, although the effect was smaller ( d = −0.40). Thus, the use of narrativeimproved reactions to training but at some cost to training effectiveness.Attitudes toward game-based learning were also tested as a moderator of the condition-outcome relationship.
- Is Part Of:
- Simulation & gaming. Volume 48:Number 4(2017:Aug.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 48:Number 4(2017:Aug.)
- Issue Display:
- Volume 48, Issue 4 (2017)
- Year:
- 2017
- Volume:
- 48
- Issue:
- 4
- Issue Sort Value:
- 2017-0048-0004-0000
- Page Start:
- 513
- Page End:
- 538
- Publication Date:
- 2017-08
- Subjects:
- attitudes -- game-based learning -- game elements -- game fiction -- gamification -- gamified learning -- learning -- narrative -- psychology -- training
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878117703749 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7740.xml