The Gamer Response and Decision Framework: A Tool for Understanding Video Gameplay Experiences. (October 2016)
- Record Type:
- Journal Article
- Title:
- The Gamer Response and Decision Framework: A Tool for Understanding Video Gameplay Experiences. (October 2016)
- Main Title:
- The Gamer Response and Decision Framework
- Authors:
- Gillern, Sam von
- Other Names:
- Harviainen J. Tuomas guest-editor.
Vaajakallio Kirsikka guest-editor.
Sproedt Henrik guest-editor. - Abstract:
- Aim . This article presents the Gamer Response and Decision Framework as a tool for understanding how people interpret, make decisions, and learn during their video gaming experiences. Background . The Gamer Response and Decision Framework combines Rosenblatt's Reader Response Theory with a variety of other concepts and frameworks related to new literacies, multimodality, learning theory, psychology, and video gaming. This Framework illustrates that every individual has unique experiences, knowledge, skills, agency, self-efficacy, and goals, and these components influence how people interpret and make decisions during video gameplay, which affects how the game unfolds as a unique experience for each gamer. Together these ideas illustrate that no two gamers have the same experience when playing a video game. Understanding video gameplay experiences is important as it represents a dynamic process in which gamers interpret a wide variety of multimodal symbols, experiment and learn in these digital environments, and solve complex problems in order to progress in the game. Conclusion . The Gamer Response and Decision Framework can be used to understand, investigate, and analyze video gameplay experiences and has significant implications for our understanding the thought, decision-making, and learning processes that gamers experience. In the future, researchers in a variety of fields including education, game studies, and game design can use this framework to analyze how peopleAim . This article presents the Gamer Response and Decision Framework as a tool for understanding how people interpret, make decisions, and learn during their video gaming experiences. Background . The Gamer Response and Decision Framework combines Rosenblatt's Reader Response Theory with a variety of other concepts and frameworks related to new literacies, multimodality, learning theory, psychology, and video gaming. This Framework illustrates that every individual has unique experiences, knowledge, skills, agency, self-efficacy, and goals, and these components influence how people interpret and make decisions during video gameplay, which affects how the game unfolds as a unique experience for each gamer. Together these ideas illustrate that no two gamers have the same experience when playing a video game. Understanding video gameplay experiences is important as it represents a dynamic process in which gamers interpret a wide variety of multimodal symbols, experiment and learn in these digital environments, and solve complex problems in order to progress in the game. Conclusion . The Gamer Response and Decision Framework can be used to understand, investigate, and analyze video gameplay experiences and has significant implications for our understanding the thought, decision-making, and learning processes that gamers experience. In the future, researchers in a variety of fields including education, game studies, and game design can use this framework to analyze how people interact with video games. … (more)
- Is Part Of:
- Simulation & gaming. Volume 47:Number 5(2016:Oct.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 47:Number 5(2016:Oct.)
- Issue Display:
- Volume 47, Issue 5 (2016)
- Year:
- 2016
- Volume:
- 47
- Issue:
- 5
- Issue Sort Value:
- 2016-0047-0005-0000
- Page Start:
- 666
- Page End:
- 683
- Publication Date:
- 2016-10
- Subjects:
- engagement and learning -- game analysis -- gamer response and decision framework -- Gibson's Theory of Affordances -- learning -- literacy practice -- multimodality -- new literacies -- video games
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878116656644 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7215.xml