Gaming in Second Life via Scratch4SL: Engaging High School Students in Programming Courses. (March 2016)
- Record Type:
- Journal Article
- Title:
- Gaming in Second Life via Scratch4SL: Engaging High School Students in Programming Courses. (March 2016)
- Main Title:
- Gaming in Second Life via Scratch4SL
- Authors:
- Pellas, Nikolaos
Peroutseas, Efstratios - Abstract:
- While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a 3D multiuser game-like environment, by harnessing Second Life in combination with the two-dimensional (2D) programming environment of Scratch4SL. Following a blended instructional format (face-to-face in a computer laboratory and supplementary online courses), 56 students utilizing Scratch4SL participated in this study, with a view to reduce the "steep learning curve" created during their first-time entrance into Second Life. This study identifies Papert's theory of Constructionism as a potentially appropriate theoretical foundation for the development of an instructional framework, in order to assist students to coordinate and manage learning materials with other teammates, using their computational thinking skills in collaborative problem-based programming tasks. The study findings based on a mixed-method research (a close-ended questionnaire and an open-ended interview) indicated the effectiveness of this "constructionist-oriented" instructional process for students' engagement to acquire or empower social, cognitive, higher-order, and computational thinking skills. Educational implications and recommendations for futureWhile pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a 3D multiuser game-like environment, by harnessing Second Life in combination with the two-dimensional (2D) programming environment of Scratch4SL. Following a blended instructional format (face-to-face in a computer laboratory and supplementary online courses), 56 students utilizing Scratch4SL participated in this study, with a view to reduce the "steep learning curve" created during their first-time entrance into Second Life. This study identifies Papert's theory of Constructionism as a potentially appropriate theoretical foundation for the development of an instructional framework, in order to assist students to coordinate and manage learning materials with other teammates, using their computational thinking skills in collaborative problem-based programming tasks. The study findings based on a mixed-method research (a close-ended questionnaire and an open-ended interview) indicated the effectiveness of this "constructionist-oriented" instructional process for students' engagement to acquire or empower social, cognitive, higher-order, and computational thinking skills. Educational implications and recommendations for future research are also discussed. … (more)
- Is Part Of:
- Journal of educational computing research. Volume 54:Number 1(2016)
- Journal:
- Journal of educational computing research
- Issue:
- Volume 54:Number 1(2016)
- Issue Display:
- Volume 54, Issue 1 (2016)
- Year:
- 2016
- Volume:
- 54
- Issue:
- 1
- Issue Sort Value:
- 2016-0054-0001-0000
- Page Start:
- 108
- Page End:
- 143
- Publication Date:
- 2016-03
- Subjects:
- 3D environment -- computational thinking skills -- constructionism -- programming -- student engagement -- second life -- scratch4SL
Computer literacy -- Periodicals
Computer-assisted instruction -- Periodicals
Computer managed instruction -- Periodicals
Education -- Data processing -- Periodicals
371.334 - Journal URLs:
- http://baywood.metapress.com/link.asp?id=300321 ↗
http://jec.sagepub.com/ ↗
http://www.uk.sagepub.com ↗ - DOI:
- 10.1177/0735633115612785 ↗
- Languages:
- English
- ISSNs:
- 0735-6331
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6569.xml