The Impact of a Video Game on Criminal Thinking: Implicit and Explicit Measures. (December 2014)
- Record Type:
- Journal Article
- Title:
- The Impact of a Video Game on Criminal Thinking: Implicit and Explicit Measures. (December 2014)
- Main Title:
- The Impact of a Video Game on Criminal Thinking
- Authors:
- Shaw, Julia
Crosby, Kimberly
Porter, Stephen - Abstract:
- Background: Debate regarding the potential repercussions of engaging with videogames that promote violence and crime has been part of public discourse for decades. The present study seeks to add to the debate by investigating some of theunexplored links betweenpro-criminal videogames andantisocial cognitive processes . Aim: This study examined whethercriminal thinking could bemanipulated by exposure to common criminal stimuli: a popular North Americannews show and a popular antisocialvideogame (GRAND THEFT AUTO IV). Method: Participants ( N = 136) were assigned to one offour conditions (criminal news, non-criminal news, criminal gameplay, noncriminal gameplay) followed byimplicit (Implicit Association Test) andexplicit (questionnaires)measures of criminal thinking. Results: Results indicated that engaging in criminal video gameplay had animmediate effect on implicit measures of criminal thinking, but not on explicit measures of criminal thinking. Implications: This study builds on the present literature by examiningsources of criminal thinking and theusefulness of virtual crime methodologies andimplicit measures for experimental paradigms in this field.
- Is Part Of:
- Simulation & gaming. Volume 45:Number 6(2014:Dec.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 45:Number 6(2014:Dec.)
- Issue Display:
- Volume 45, Issue 6 (2014)
- Year:
- 2014
- Volume:
- 45
- Issue:
- 6
- Issue Sort Value:
- 2014-0045-0006-0000
- Page Start:
- 786
- Page End:
- 804
- Publication Date:
- 2014-12
- Subjects:
- antisocial cognitive processes -- crime -- criminal depictions -- criminal stimuli -- criminal news -- criminal thinking -- explicit -- explicit measures -- gaming -- Grand Theft Auto -- IAT -- implicit association test -- implicit measures -- media -- pro-criminal videogames -- simulation -- videogame -- violence -- virtual crime
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878115574018 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
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- 6453.xml