An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance. (December 2014)
- Record Type:
- Journal Article
- Title:
- An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance. (December 2014)
- Main Title:
- An Empirical Test of the Theory of Gamified Learning
- Authors:
- Landers, Richard N.
Landers, Amy K. - Abstract:
- Background: The theory of gamified learning provides a theoretical framework to test theimpact ofgamification efforts upon learnerbehaviors andattitudes, as well as the effect of these behavioral and attitudinal changes on learning. It does so by providingmediating andmoderating processeslinking specificgame elements tolearning outcomes . Aim: This article links specific game elements common toleaderboards (conflict/challenge, rules/goals, and assessment) with a focallearner behavior, time-on-task, by exploring educational research oncompetition and psychological research ongoal-setting theory. Method: The mediating process of the theory of gamified learning is testedexperimentally by assigning learners completing an online wiki-based project to agamified version with a leaderboard or to acontrol version without a leaderboard . Leaderboard achievement was not tied to course grades. Results: Random assignment to leaderboards supported acausal effect . Students withleaderboards interacted with their project 29.61more times, on average, than those in a control condition.Bootstrapping was used to support the mediation of the effect of gamification on academic achievement by this amount of time. Conclusion: Themediating process of the theory of gamified instruction issupported .Leaderboards can be used toimprove courseperformance under certaincircumstances .
- Is Part Of:
- Simulation & gaming. Volume 45:Number 6(2014:Dec.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 45:Number 6(2014:Dec.)
- Issue Display:
- Volume 45, Issue 6 (2014)
- Year:
- 2014
- Volume:
- 45
- Issue:
- 6
- Issue Sort Value:
- 2014-0045-0006-0000
- Page Start:
- 769
- Page End:
- 785
- Publication Date:
- 2014-12
- Subjects:
- attitudes -- behavior -- game attribute taxonomy -- game attributes -- game element taxonomy -- game elements -- gamification -- gamified learning -- learning -- learning outcomes -- mediation -- model -- moderation -- psychology -- serious games -- simulation/gaming -- taxonomy -- theory -- training
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878114563662 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
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- 6453.xml