Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. (December 2014)
- Record Type:
- Journal Article
- Title:
- Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. (December 2014)
- Main Title:
- Developing a Theory of Gamified Learning
- Authors:
- Landers, Richard N.
- Abstract:
- Background and Aim: Gamification has been defined as the use ofcharacteristics commonly associated withvideo games innon-game contexts. In this article, Ireframe this definition in terms of thegame attribute taxonomy presented by Bedwell and colleagues. This linking is done with the goal ofaligning theresearch literatures of serious games and gamification. Apsychological theory of gamified learning is developed and explored. Conclusion: In thetheory of gamified learning, gamification is defined as the use of game attributes, as defined by the Bedwell taxonomy, outside the context of a game with the purpose of affecting learning-relatedbehaviors orattitudes . These behaviors/attitudes, in turn, influence learning by one or twoprocesses : by strengthening the relationship betweeninstructional design quality andoutcomes (amoderating process) and/or byinfluencing learning directly (amediating process). This is contrasted with a serious games approach in which manipulation ofgame attributes is typically intended toaffect learning without this type of behavioral mediator/moderator.Examples of each game attribute category as it might be applied in gamification are provided, along with specificrecommendations for the rigorous, scientificstudy of gamification.
- Is Part Of:
- Simulation & gaming. Volume 45:Number 6(2014:Dec.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 45:Number 6(2014:Dec.)
- Issue Display:
- Volume 45, Issue 6 (2014)
- Year:
- 2014
- Volume:
- 45
- Issue:
- 6
- Issue Sort Value:
- 2014-0045-0006-0000
- Page Start:
- 752
- Page End:
- 768
- Publication Date:
- 2014-12
- Subjects:
- attitudes -- behavior -- game attribute taxonomy -- game attributes -- game element taxonomy -- game elements -- gamification -- gamified learning -- learning -- learning outcomes -- mediation -- model -- moderation -- psychology -- serious games -- simulation/gaming -- taxonomy -- theory -- training
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878114563660 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6453.xml