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MLA Citation

    Esther Wright. “Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. AdamChapman: Routledge, 2016. 290 pp. £85 cloth..” Journal of popular culture, vol. 50, no. 6, 2017, pp. 1451–1453. http://access.bl.uk/ark:/81055/vdc_100055126765.0x000049
  
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