Opening Cinematics: Their Cost-Effectiveness in Serious Games. (February 2014)
- Record Type:
- Journal Article
- Title:
- Opening Cinematics: Their Cost-Effectiveness in Serious Games. (February 2014)
- Main Title:
- Opening Cinematics
- Authors:
- Procci, Katelyn
Lakhmani, Shan
Hussain, Talib S.
Bowers, Clint A. - Other Names:
- Harviainen J. Tuomas guest-editor.
Lainema Timo guest-editor.
Suominen Jaakko guest-editor.
Soinila Erno guest-editor. - Abstract:
- For the development of serious gaming, it is necessary to articulate the specific features that lend themselves best to the creation of effective learning games. Given the limited resources of the typical serious games developer, time and money should be spent in a way such that features with the greatest return on investment take priority. Opening cinematics, a popular feature of games, was examined through the lens of three major theoretical perspectives that promote learning, specifically situated learning, emotional arousal, and goal orientation. A series of three experiments was conducted to determine if the inclusion of opening cinematics was able to change the goal orientation of players as well as improve the effectiveness of a serious game used to train U.S. Navy recruits shipboard damage control procedures. The data suggest that opening cinematics were not worth the immense development investment. Game design suggestions and potential topics for future research are provided.
- Is Part Of:
- Simulation & gaming. Volume 45:Number 1(2014:Feb.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 45:Number 1(2014:Feb.)
- Issue Display:
- Volume 45, Issue 1 (2014)
- Year:
- 2014
- Volume:
- 45
- Issue:
- 1
- Issue Sort Value:
- 2014-0045-0001-0000
- Page Start:
- 93
- Page End:
- 124
- Publication Date:
- 2014-02
- Subjects:
- cost-effectiveness -- development cost -- development investment -- effectiveness -- emotional arousal -- game design -- gameplay feature -- goal orientation -- military training -- opening cinematics -- return on investment -- serious games -- situated learning -- skill acquisition -- training scenarios -- U.S. Navy
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878113508515 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 5520.xml