The semiotics of architecture in video games. (2022)
- Record Type:
- Book
- Title:
- The semiotics of architecture in video games. (2022)
- Main Title:
- The semiotics of architecture in video games
- Further Information:
- Note: Gabriele Aroni.
- Authors:
- Aroni, Gabriele, 1985-
- Contents:
- Introduction 1. The Semiotics of Architecture 2. The Semiotics of Digital Games Spaces3. Assassin's Creed II 4. Final Fantasy XV 5. NaissanceEConclusions Further Research Bibliography Ludography Works of Art.
- Publisher Details:
- London : Bloomsbury Academic
- Publication Date:
- 2022
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.83
Video games -- Design
Semiotics and architecture
Architecture and society
Architecture -- Data processing - Languages:
- English
- ISBNs:
- 9781350152335
9781350152328 - Related ISBNs:
- 9781350152311
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.712358
- Ingest File:
- 14_022.xml