Artificial intelligence in games. (2022)
- Record Type:
- Book
- Title:
- Artificial intelligence in games. (2022)
- Main Title:
- Artificial intelligence in games
- Further Information:
- Note: Paul Roberts ; illustrated by Nicholas Dent.
- Authors:
- (Game programmer), Roberts, Paul
- Other Names:
- (Illustrator) Dent, Nicholas illustrator.
- Contents:
- Chapter 1 Introduction Chapter 2 Math Chapter 3 Steering Behaviours Chapter 4 Terrain Analysis Chapter 5 Pathfinding Chapter 6 Decision-Making Chapter 7 Fuzzy Logic Chapter 8 Chess AI Chapter 9 Genetic Algorithms Chapter 10 Neural Networks
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2022
- Extent:
- 1 online resource, illustrations
- Subjects:
- 794.81526
Computer games -- Programming
Computer games -- Design
Video games -- Design
Artificial intelligence - Languages:
- English
- ISBNs:
- 9781000623055
9781000622782
9781003305835 - Related ISBNs:
- 9781032305950
9781032033228 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.702113
- Ingest File:
- 13_018.xml