1. 2D game development with Unity. (2020) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D game development with Unity. (2022) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 3D graphics with XNA game studio 4.0 : create attractive 3D graphics and visuals in your XNA games /: create attractive 3D graphics and visuals in your XNA games. (2010) Other Names: James, Sean Record Type: Book Extent: 1 online resource (292 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Adventures in Minecraft. (2017) Authors: Whale, David; O'Hanlon, Martin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. AI for games. (2021) Authors: Millington, Ian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. An introduction to HTML5 game development with Phaser.js. (2017) Authors: Faas, Travis Record Type: Book Extent: 1 online resource (300 pages), (83 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. An introduction to Unreal Engine 4. (2016) Authors: (Computer programmer), Sanders, Andrew Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗