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Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /: rhetoric, awe, fear, and death in contemporary video games. (2020)
Record Type:
Book
Title:
Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /: rhetoric, awe, fear, and death in contemporary video games. (2020)
Main Title:
Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games
Chapter 1. Introduction: what are games for? Chapter 2. The classical sublime Chapter 3. The contemporary sublime Chapter 4. The affective and the virtual Chapter 5. Rhetoric Chapter 6. Awe Chapter 7. Fear Chapter 8. Failure, repetition, and death Chapter 9. Towards the virtual sublime.
Note: Description based on CIP data; resource not viewed.
Access Rights:
Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
Access Usage:
Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.