Social internet of things. (2018)
- Record Type:
- Book
- Title:
- Social internet of things. (2018)
- Main Title:
- Social internet of things
- Further Information:
- Note: Alessandro Soro, Margot Brereton, Paul Roe, editors.
- Editors:
- Soro, Alessandro
Brereton, Margot
Roe, Paul - Contents:
- Intro; Preface; References; Acknowledgements; Contents; Contributors; Part I Social IoT Vision; Beautifying IoT: The Internet ofThings asaCultural Agenda; 1 Introduction; 2 Methodology: Speculatively Contributing toIT Research Agendas; 2.1 Policy andBeauty inTaiwan; 2.2 Design Criticism; 2.3 Thinking withTheory: Philosophy ofArt andBeauty; 3 Design Criticism: Two Cases; 3.1 LASS: From Environmental Sensing toLasting Aesthetic Experiences; 3.2 No.30: From Industrial toAesthetic Material; 4 Discussion; 5 Conclusion; References; The Internet ofPlaces; 1 Introduction 2 Things andPlaces3 Jack's Kitchen; 4 Past, Present andFuture Cohabitation; 5 Sociotechnical Change; References; From theInternet ofThings toanInternet ofPractices; 1 Introduction: Learning Technology Practices; 2 Theoretical Framing; 2.1 The Concept ofPractices; 2.2 Internet ofThings; 2.3 Infrastructuring andSociable Technologies; 2.4 Resonance Activities; 3 The Internet ofPractices; 4 Conclusion; References; Part II Social IoT Interaction Design; The Needfinding Machine; 1 Introduction; 2 What Is a Needfinding Machine; 2.1 Considerations for Needfinding Machines 3 What Is in a Needfinding Machine3.1 Observe; 3.2 Ask; 3.3 Perform; 3.4 Document; 3.5 Display; 3.6 Control; 4 Why Needfinding Machines; 5 Related Methods; 5.1 Ethnography; 5.2 Things as Co-ethnographers; 5.3 Remote Usability Testing; 5.4 Data-Driven Design Validation; 5.5 Experience Sampling in the Wild; 5.6 Probes; 5.7 Wizard-of-Oz; 5.8 ConversationalIntro; Preface; References; Acknowledgements; Contents; Contributors; Part I Social IoT Vision; Beautifying IoT: The Internet ofThings asaCultural Agenda; 1 Introduction; 2 Methodology: Speculatively Contributing toIT Research Agendas; 2.1 Policy andBeauty inTaiwan; 2.2 Design Criticism; 2.3 Thinking withTheory: Philosophy ofArt andBeauty; 3 Design Criticism: Two Cases; 3.1 LASS: From Environmental Sensing toLasting Aesthetic Experiences; 3.2 No.30: From Industrial toAesthetic Material; 4 Discussion; 5 Conclusion; References; The Internet ofPlaces; 1 Introduction 2 Things andPlaces3 Jack's Kitchen; 4 Past, Present andFuture Cohabitation; 5 Sociotechnical Change; References; From theInternet ofThings toanInternet ofPractices; 1 Introduction: Learning Technology Practices; 2 Theoretical Framing; 2.1 The Concept ofPractices; 2.2 Internet ofThings; 2.3 Infrastructuring andSociable Technologies; 2.4 Resonance Activities; 3 The Internet ofPractices; 4 Conclusion; References; Part II Social IoT Interaction Design; The Needfinding Machine; 1 Introduction; 2 What Is a Needfinding Machine; 2.1 Considerations for Needfinding Machines 3 What Is in a Needfinding Machine3.1 Observe; 3.2 Ask; 3.3 Perform; 3.4 Document; 3.5 Display; 3.6 Control; 4 Why Needfinding Machines; 5 Related Methods; 5.1 Ethnography; 5.2 Things as Co-ethnographers; 5.3 Remote Usability Testing; 5.4 Data-Driven Design Validation; 5.5 Experience Sampling in the Wild; 5.6 Probes; 5.7 Wizard-of-Oz; 5.8 Conversational Agents; 6 Case Study: DJ Bot; 6.1 Design Motivation; 6.2 Music on the Road-A First Context; 6.3 Implementation; 6.4 On-Road Sessions; 7 Discussion; 7.1 Designing By, With and for Data; 7.2 Understanding the Person and the User 7.3 Implications of Real-Time Interaction8 Limitations and Future Work; 9 Conclusion; References; Exploring Interaction Design for the Social Internet of Things; 1 Introduction; 2 An Internet of Social Things; 2.1 Social Capital for Things; 2.2 Things that Socialize; 2.3 Relationships and Architectures for Social Things; 2.4 Example Platforms and Implementations; 3 Interaction in the Social Internet of Things; 3.1 Interaction with the World; 3.2 Context-Aware Systems; 3.3 Challenges of Interaction; 4 Designing Interaction with Social Things; 4.1 The Human and the SIoT 4.2 Designing for Intelligibility and Control4.3 Designing for Behavior; 5 Discussion; 6 Conclusion; References; Designing Places forReflection; 1 Introduction; 2 Reflective Thinking andDistributed Cognition; 3 Designing Places forReflection; 3.1 Places andSituated Reflections; 3.2 Interactive Artifacts andReflection; 4 Social Internet ofThings asaRelational Approach; 4.1 Place oftheActivity; 4.2 Place oftheObject; 4.3 Place ofthePeople; 5 Discussions; 6 Conclusion; References; Part III Social IoT Applications; Sensing Home: Participatory Exploration ofSmart Sensors intheHome … (more)
- Publisher Details:
- Cham, Switzerland : Springer
- Publication Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 303.4833
Engineering
Internet -- Social aspects
Social media
Interpersonal communication
Communication -- Social aspects
Internet of things
Information systems
SOCIAL SCIENCE / General
Communication -- Social aspects
Internet of things
Internet -- Social aspects
Interpersonal communication
Social media
Computers -- Online Services -- General
Technology & Engineering -- Robotics
Computer networking & communications
Robotics
Technology & Engineering -- Electronics -- General
Imaging systems & technology
Electronic books - Languages:
- English
- ISBNs:
- 9783319946597
3319946595 - Related ISBNs:
- 9783319946573
3319946579 - Notes:
- Note: Includes bibliographical references.
Note: Online resource; title from PDF title page (EBSCO, viewed July 25, 2018). - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.367794
- Ingest File:
- 02_345.xml