Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects /: create digital stories, games, art, and animations through six unique projects. (2014)
- Record Type:
- Book
- Title:
- Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects /: create digital stories, games, art, and animations through six unique projects. (2014)
- Main Title:
- Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects
- Further Information:
- Note: Michael Badger ; Ross Manges, cover image.
- Authors:
- Badger, Michael
- Other Names:
- Manges, Ross cover designer.
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline. Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action -- creating an account on the Scratch website; Time for action -- understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action -- moving the cat across the stage; Using events to trigger an action; Time for action -- animating a walking motion with the cat; Understanding the basics of a Scratch Project. Saving early, often, and automaticallyTime for action -- saving our work; Undoing a deletion; Introducing forever loops; Time for action -- setting the cat in motion, forever; Controlling a sprite with loops; Time for action -- flipping the cat right-side up; Clicking on a block runs the command; Adding spritesCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline. Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action -- creating an account on the Scratch website; Time for action -- understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action -- moving the cat across the stage; Using events to trigger an action; Time for action -- animating a walking motion with the cat; Understanding the basics of a Scratch Project. Saving early, often, and automaticallyTime for action -- saving our work; Undoing a deletion; Introducing forever loops; Time for action -- setting the cat in motion, forever; Controlling a sprite with loops; Time for action -- flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action -- adding a second sprite and script; Reviewing a video-sensing project; Time for action -- reviewing pop the balloon -- video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor. Time for action -- painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action -- drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action -- using the fill with color tool to paint the stage; Adding gradients; Time for action -- applying a gradient; Time for action -- adding more sprites to address the card; Initializing a sprite's starting values; Time for action -- hiding all sprites when the flag is clicked. Time for action -- displaying happy birthdaySpecifying memorable names and comments; Time for action -- renaming sprites; Inserting comments into our code; Time for action -- adding comments to a script; Transforming sprites with graphical effects; Time for action -- transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action -- turning m in a circle; Time for action -- making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book. Time for action -- designing a clickable table of contents. … (more)
- Edition:
- Second edition
- Publisher Details:
- Birmingham, England : Packt Publishing
- Publication Date:
- 2014
- Extent:
- 1 online resource (296 pages), color illustrations, photographs
- Subjects:
- 794.81526
COMPUTERS -- Programming -- Games
Computer games -- Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
Computer games -- Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
GAMES -- Board
Computer games -- Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
Electronic books
Electronic books - Languages:
- English
- ISBNs:
- 9781782160731
1782160736 - Related ISBNs:
- 1782160728
9781782160724 - Notes:
- Note: Online resource; title from PDF title page (ebrary, viewed April 29, 2014).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.86554
- Ingest File:
- 01_098.xml