Graphics gems III. (©1992)
- Record Type:
- Book
- Title:
- Graphics gems III. (©1992)
- Main Title:
- Graphics gems III
- Further Information:
- Note: Edited by David Kirk.
- Other Names:
- Kirk, David, 1960-
- Contents:
- Mathematical Notation. Pseudo-Code. Image Processing: Introduction. T. Moller, Fast Bitmap Stretching. D. Schumacher, General Filtered Image Rescaling. D. Schumacher, Optimization of Bitmap Scaling Operations. D. Bragg, A Simple Color Reduction Filter. D. Moore and J. Warren, Compact Isocontours from Sampled Data. T. Feldman, Generating Iso-Value Contours from a Pixmap. D. Salesin and R. Barzel, Compositing Black and White Bitmaps. C. Scofield, 2 1/2-D Depth of Field Simulation for Computer Animation. E. Furman, A Fast Boundary Generator for Composited Regions. Numerical and Programming Techniques: Introduction. S. Hill, IEEE Fast Square Root. S. Hill, A Simple Fast Memory Allocator. A.J. Hanson, The Rolling Ball. J. Rokne, Interval Arithmetic. A. Paeth, Fast Generation of Cyclic Sequences. A. Paeth, A Generic Pixel Selection Mechanism. P. Shirley, Nonuniform Random PointSets. R.N. Goldman, Cross Product in 4-Dimensions and Beyond. D. Badouel and C.A. Wuthrich, Face Connected Line Segment Generation in an N-Dimensional Space. Modeling and Transformations: Introduction. J. Morrison, Quaternion Interpolation with Extra Spins. R.N. Goldman, Decomposing Projective Transformations. R.N. Goldman, Decomposing Linear and Affine Transformations. J. Arvo, Fast Random Rotation Matrices. P. Dana, Issues and Techniques for Keyframing Transformations. K. Shoemake, Uniform Random Rotations. G. Elber, Interpolation Using Bezier Curves. A.H. Barr, Physically Based Superquadrics. 2D GeometryMathematical Notation. Pseudo-Code. Image Processing: Introduction. T. Moller, Fast Bitmap Stretching. D. Schumacher, General Filtered Image Rescaling. D. Schumacher, Optimization of Bitmap Scaling Operations. D. Bragg, A Simple Color Reduction Filter. D. Moore and J. Warren, Compact Isocontours from Sampled Data. T. Feldman, Generating Iso-Value Contours from a Pixmap. D. Salesin and R. Barzel, Compositing Black and White Bitmaps. C. Scofield, 2 1/2-D Depth of Field Simulation for Computer Animation. E. Furman, A Fast Boundary Generator for Composited Regions. Numerical and Programming Techniques: Introduction. S. Hill, IEEE Fast Square Root. S. Hill, A Simple Fast Memory Allocator. A.J. Hanson, The Rolling Ball. J. Rokne, Interval Arithmetic. A. Paeth, Fast Generation of Cyclic Sequences. A. Paeth, A Generic Pixel Selection Mechanism. P. Shirley, Nonuniform Random PointSets. R.N. Goldman, Cross Product in 4-Dimensions and Beyond. D. Badouel and C.A. Wuthrich, Face Connected Line Segment Generation in an N-Dimensional Space. Modeling and Transformations: Introduction. J. Morrison, Quaternion Interpolation with Extra Spins. R.N. Goldman, Decomposing Projective Transformations. R.N. Goldman, Decomposing Linear and Affine Transformations. J. Arvo, Fast Random Rotation Matrices. P. Dana, Issues and Techniques for Keyframing Transformations. K. Shoemake, Uniform Random Rotations. G. Elber, Interpolation Using Bezier Curves. A.H. Barr, Physically Based Superquadrics. 2D Geometry and Algorithms: Introduction. J. VanAken and R. Simar, A Parametric Elliptical Arc Algorithm. C. Rosati, A Simple Connection Algorithm for 2D Drawing. R.V. Srinivasan, A Fast Circle Clipping Algorithm. C.A. Shaffer and C.D. Feustel, Exact Computation of 2D Intersection. R. Miller, Joining Two Lines with a Circular Arc Fillet. F. Antonio, Faster Line Segment Intersection. C.A. Sevici, Solving the Problem of Appolonius and Other Related Problems. 3D Geometry and Algorithms: Introduction. F.J. Lopez-Lopez, Triangles Revisited. N. Chin, Partitioning a 3D Polygon with an Arbitrary Plane. P. Georgiades, Signed Distance from Point to Plane. D. Salesin and F. Tampieri, Grouping Nearly Coplanar Polygons into Coplanar Sets. F. Tampieri, Newell's Method for Computing the Plane Equation of a Polygon. P. Georgiades, Plane to Plane Intersection. D. Voorhies, Triangle-Cube Intersection. L. Wanger and M. Fusco, Fast N-Dimensional Extent Overlap Testing. D. Moore, Subdividing Simplices. D. Moore, Understanding Simploids. D. Lischinski, Converting Bezier Triangles into Rectangular Patches. T. Lindgren, J. Sanchez, J. Hall, and T. Gross, Curve Tesselation Criteria through Sampling. Ray Tracing and Radiosity: Introduction. K. Sung, Ray Tracing with BSP Tree. J.M. Cychosz and W.G. Waggenspack, Intersecting a Ray with a Quadric Surface. J.M. Cychosz, Use of Residency Masks and Object Space Partitioning to Eliminate Ray-Object Intersection Calculations. F.K.Musgrave, A Panoramic Virtual Screen for Ray Tracing. B. Trumbore, Rectangular Bounding Volumes for Popular Primitives. X. Wu, A Linear Time Simple Bounding Volume Algorithm. C. Wang, Physically Correct Direct Lighting for Distribution Ray Tracing. B. Bian, Hemisphere Projection of a Triangle. N.L. Max and M.J. Allison, Linear Radiosity Approximations Using Vertex-to-Vertex Form Factors. J.C. Beran-Koehn and M.J. Pavicic, Delta Form Factor Calculation for the Cubic Tetrahedral Algorithm. F. Tampieri, Accurate Form Factor Computation. Rendering: Introduction. A. Woo, The Shadow Depth Map Revisited. R.C.H. Cheng, Fast Linear Color Rendering. R.C.H. Cheng, Edge and Bitmask Calculations forAnti-Aliasing. T. Grace, Fast Span Conversion: Unrolling Short Loops. S. Hollasch, Progressive Image Refinement Via Gridded Sampling. K. Fleischer and D. Salesin, Accurate Polygon Scan Conversion Using Half-Open Intervals. A.S. Glassner, Darklights. A.S. Glassner, Anti-Aliasing in Triangular Pixels. J. Snyder, R. Barzel, and S. Gabriel, Motion Blur on Graphics Workstation. J. Arvo, The Shader Cache: A Rendering Pipeline Accelerator. Appendices: C Utilities.C Implementations. Chapter References. Index. … (more)
- Publisher Details:
- Boston : AP Professional
- Publication Date:
- 1992
- Copyright Date:
- 1992
- Extent:
- 1 online resource (xxxi, 631 pages), illustrations (some color)
- Subjects:
- 006.66
Computer graphics
langage C
rendu
radiosité
lancer rayon
algorithme 3D
géométrie 3D
algorithme 2D
transformation
modélisation
technique programmation
méthode numérique
traitement image
infographie
COMPUTERS -- Image Processing
COMPUTERS -- Digital Media -- Graphics Applications
PHOTOGRAPHY -- Techniques -- Digital
TECHNOLOGY & ENGINEERING -- Imaging Systems
Computer graphics
Infographie
Electronic books - Languages:
- English
- ISBNs:
- 9780080507552
0080507557 - Related ISBNs:
- 0124096735
9780124096738
0124096727
9780124096721 - Notes:
- Note: Includes bibliographical references (pages 611-623) and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.33102
- Ingest File:
- 01_008.xml