Designing the user experience of game development tools. (2015)
- Record Type:
- Book
- Title:
- Designing the user experience of game development tools. (2015)
- Main Title:
- Designing the user experience of game development tools
- Further Information:
- Note: David Lightbown.
- Authors:
- Lightbown, David
- Contents:
- The Big Green Button; My Story; Who Should Read this Book?; Companion Website and Twitter Account; Before we Begin; ; Welcome to Designing the User Experience of Game Development Tools ; What Will We Learn in This Chapter?; What Is This Book About?; Defining User Experience; The Value of Improving the User Experience of Our Tools; Parallels Between User Experience and Game Design; How Do People Benefit From an Improved User Experience?; Finding the Right Balance; Wrapping Up; ; The User-Centered Design Process ; What Will We Learn in This Chapter?; What Is the User-Centered Design Process?; The Phases of the User-Centered Design Process; The Power of Pre-Visualization; Getting to a Better User Experience Faster; Integrating the User-Centered Design Process into Agile; Who Has the Time to Do All of This?; Wrapping Up; ; What Does It Mean to Be User-Centered? ; What Will We Learn in This Chapter?; Start With the Users; Focus on the Right Users; Features Versus Goals; Do One Thing Really Well; Choose the Right Features; Wrapping Up; ; Analysis ; What Will We Learn in This Chapter?; The Importance of Watching Users Work; Introduction to Human-Computer Interaction; Understanding the Mental Model; Interview Stakeholders; Perform Contextual Analyses; Create Task Flows; Discover the Users Mental Model; Establish Measurements; Advanced Techniques; Wrapping Up; ; Design ; What Will We Learn in This Chapter?; How the Brain and the Eyes Work Together; Visual Language; InteractionThe Big Green Button; My Story; Who Should Read this Book?; Companion Website and Twitter Account; Before we Begin; ; Welcome to Designing the User Experience of Game Development Tools ; What Will We Learn in This Chapter?; What Is This Book About?; Defining User Experience; The Value of Improving the User Experience of Our Tools; Parallels Between User Experience and Game Design; How Do People Benefit From an Improved User Experience?; Finding the Right Balance; Wrapping Up; ; The User-Centered Design Process ; What Will We Learn in This Chapter?; What Is the User-Centered Design Process?; The Phases of the User-Centered Design Process; The Power of Pre-Visualization; Getting to a Better User Experience Faster; Integrating the User-Centered Design Process into Agile; Who Has the Time to Do All of This?; Wrapping Up; ; What Does It Mean to Be User-Centered? ; What Will We Learn in This Chapter?; Start With the Users; Focus on the Right Users; Features Versus Goals; Do One Thing Really Well; Choose the Right Features; Wrapping Up; ; Analysis ; What Will We Learn in This Chapter?; The Importance of Watching Users Work; Introduction to Human-Computer Interaction; Understanding the Mental Model; Interview Stakeholders; Perform Contextual Analyses; Create Task Flows; Discover the Users Mental Model; Establish Measurements; Advanced Techniques; Wrapping Up; ; Design ; What Will We Learn in This Chapter?; How the Brain and the Eyes Work Together; Visual Language; Interaction Patterns; Hierarchy; Constraints; Natural Mapping; Representation; Feedback; Feed-Forward; Grouping; Chunking; Excise; Progressive Disclosure; Wrapping Up; ; Evaluation ; What Will We Learn in This Chapter?; How Do We Evaluate the Design?; Choosing Between Code or Pre-Visualization; Pre-Visualize the Interface; Perform a Heuristic Evaluation; Do User Tests; Wrapping Up; ; Back to Analysis ; Deja Vu; Comparing Measurements; ; Real-World User-Centered Design ; Introduction; The Process in Action; Calculating the Return on Investment; ; Conclusion ; Summary; Closing word; ; Works Cited & Recommended Reading ; Trademarks ; ; … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2015
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 794.81536
Computer games -- Design
Computer games -- Psychological aspects
Human-computer interaction - Languages:
- English
- ISBNs:
- 9781482240214
- Related ISBNs:
- 9781482240191
- Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; item not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.138871
- Ingest File:
- 02_157.xml