11. 0451. Issue 1 (1st March 2020) Authors: Mullen, Mark Journal: Journal of gaming & virtual worlds Issue: Volume 12:Issue 1(2020) Page Start: 123 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. 3D model reconstruction with common hand-held cameras. Issue 4 (November 2016) Authors: Zheng, Maoteng; Zhu, Junfeng; Xiong, Xiaodong; Zhou, Shunping; Zhang, Yongjun Journal: Virtual reality Issue: Volume 20:Issue 4(2016) Page Start: 221 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. 3D site surveyor for 360° wireless motion tracking. (8th March 2010) Authors: Hoorn, Johan F.; Otte, Marco Journal: International journal of virtual technology and multimedia Issue: Volume 1:Number 2(2010) Page Start: 155 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. [Insert emoji or avatar here]: Phenomenology and digital research. Issue 3 (1st September 2017) Authors: Blackmon, Stephanie J. Journal: Journal of gaming & virtual worlds Issue: Volume 9:Issue 3(2017) Page Start: 193 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment. Issue 3 (September 2016) Authors: Parmar, Dhaval; Bertrand, Jeffrey; Babu, Sabarish; Madathil, Kapil; Zelaya, Melissa; Wang, Tianwei; Wagner, John; Gramopadhye, Anand; Frady, Kristin Journal: Virtual reality Issue: Volume 20:Issue 3(2016) Page Start: 141 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. A cost-effective interactive 3D virtual reality system applied to military live firing training. Issue 2 (June 2016) Authors: Bhagat, Kaushal; Liou, Wei-Kai; Chang, Chun-Yen Journal: Virtual reality Issue: Volume 20:Issue 2(2016) Page Start: 127 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. A cross-cultural comparison of salient perceptual characteristics of height channels for a virtual auditory environment. Issue 3 (November 2015) Authors: Kim, Sungyoung; King, Richard; Kamekawa, Toru Journal: Virtual reality Issue: Volume 19:Issue 3(2016) Page Start: 149 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. A decade of research into player communities in online games. Issue 3 (1st September 2013) Authors: Warmelink, Harald; Siitonen, Marko Journal: Journal of gaming & virtual worlds Issue: Volume 5:Issue 3(2013) Page Start: 271 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. A design study of chain reaction: Design thinking on game interaction based on problem-solving situations. Issue 1 (1st March 2014) Authors: Liao, Guan-Ze Journal: Journal of gaming & virtual worlds Issue: Volume 6:Issue 1(2014) Page Start: 61 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. A massively moral game? Mass Effect as a case study to understand the influence of players' moral intuitions on adherence to hero or antihero play styles. Issue 1 (1st March 2015) Authors: Boyan, Andy; Grizzard, Matthew; Bowman, Nicholas Journal: Journal of gaming & virtual worlds Issue: Volume 7:Issue 1(2015) Page Start: 41 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗