1. 'I'm in love with someone that doesn't exist!' Bleed in the context of a computer game. Issue 3 (13th September 2011) Authors: Waern, Annika Journal: Journal of gaming & virtual worlds Issue: Volume 3:Issue 3(2011) Page Start: 239 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 'If you obey all the rules, you miss all the fun': A study on the rules of guilds and clans in online games. Issue 1 (1st March 2013) Authors: Johansson, Magnus Journal: Journal of gaming & virtual worlds Issue: Volume 5:Issue 1(2013) Page Start: 77 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 'People are robots, too': Expert gaming as autoplay. Issue 3 (1st October 2018) Authors: Taylor, Nicholas; Elam, Jessica Journal: Journal of gaming & virtual worlds Issue: Volume 10:Issue 3(2018) Page Start: 243 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 'She's a soldier, not a model': Feminism, FemShep and the Mass Effect 3 vote. Issue 3 (1st September 2015) Authors: Lavigne, Carlen Journal: Journal of gaming & virtual worlds Issue: Volume 7:Issue 3(2015) Page Start: 317 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 'This must be the place': Understanding video game placeness through atmosphere and the refrain in Dark Souls. Issue 2 (1st July 2022) Authors: Andiloro, Andrea Journal: Journal of gaming & virtual worlds Issue: Volume 14:Issue 2(2022) Page Start: 207 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 'Turn back from this cave': The weirdness of Beginner's Guide. Issue 1 (1st March 2020) Authors: Moulthrop, Stuart Journal: Journal of gaming & virtual worlds Issue: Volume 12:Issue 1(2020) Page Start: 91 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. 'Very much like any other Japanese RPG you've ever played': Using undirected topic modelling to examine the evolution of JRPGs' presence in anglophone web publications. Issue 2 (1st June 2018) Authors: Pelletier-Gagnon, Jérémie Journal: Journal of gaming & virtual worlds Issue: Volume 10:Issue 2(2018) Page Start: 135 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. 'What is my Call of Duty?': Exploring the importance of player experience in a first-person shooter video game. Issue 2 (1st June 2018) Authors: Krcmar, Marina; McGloin, Rory; Farrar, Kirstie M.; Scott Li, Shu Journal: Journal of gaming & virtual worlds Issue: Volume 10:Issue 2(2018) Page Start: 167 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 'You could, couldn't you?': A preliminary investigation of older people's interaction with a bespoke virtual environment using a gesture interface. Issue 3 (1st September 2013) Authors: McSeveny, Kerry; Heller, Ben; Light, Ann; Machaczek, Katarzyna Karolina Journal: Journal of gaming & virtual worlds Issue: Volume 5:Issue 3(2013) Page Start: 235 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. 0451 : Prey, Arkane Studios (2017). Issue 1 (1st March 2020) Authors: Mullen, Mark Journal: Journal of gaming & virtual worlds Issue: Volume 12:Issue 1(2020) Page Start: 123 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗