1. 2D to VR with Unity5 and Google Cardboard. ([2017]) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D art essentials : the fundamentals of 3D modeling, texturing, and animation /: the fundamentals of 3D modeling, texturing, and animation. (2012) Other Names: Chopine, Ami Record Type: Book Extent: 1 online resource (288 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D cadastre in an international context : legal, organizational, and technological aspects /: legal, organizational, and technological aspects. (2006) Other Names: Stoter, Jantien E, 1971-; Oosterom, Petrus Johannes Maria van Record Type: Book Extent: 1 online resource (323 pages, [16] pages of plates), illustrations (some color), maps (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 3D design basics. (2015) Authors: Fullmer, Donna Lynne Record Type: Book Extent: 1 online resource (128 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 3D displays. (2011) Other Names: Lueder, Ernst, 1932- Record Type: Book Extent: 1 online resource (224 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 3D game design with Unreal Engine 4 and Blender. (2016) Authors: Plowman, Justin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /: beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine. (2009) Other Names: Hillar, Gastón C (Gastón Carlos) Record Type: Book Extent: 1 online resource (452 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. 3D game development with Unity. (2022) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. 3D game engine design : a practical approach to real-time computer graphics /: a practical approach to real-time computer graphics. (2015) Authors: Eberly, David H Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗