1. Building a 2D game physics engine : using HTML5 and JavaScript /: using HTML5 and JavaScript. ([2017]) Authors: Tanaya, Michael; Chen, Hua Ming; Pavleas, Jebediah; Sung, Kelvin, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /: beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine. (2009) Other Names: Hillar, Gastón C (Gastón Carlos) Record Type: Book Extent: 1 online resource (452 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗