1. Early modernity and video games. (2014) Editors: Winnerling, Tobias; Kerschbaumer, Florian Record Type: Book Extent: 1 online resource (xxiii, 241 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game design workshop : a playcentric approach to creating innovative games /: a playcentric approach to creating innovative games. ([2014]) Other Names: Fullerton, Tracy Record Type: Book Extent: 1 online resource (xxvii, 507 pages ), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. The art of game design : a book of lenses /: a book of lenses. (©2008) Other Names: Schell, Jesse Record Type: Book Extent: 1 online resource (xxx, 489 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Object-oriented game development. (2004) Other Names: Gold, Julian Record Type: Book Extent: 1 online resource (xi, 426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Early Christian rhetoric and 2 Thessalonians. (1989) Other Names: Hughes, Frank Witt, 1954- Record Type: Book Extent: 1 online resource (156 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Video game design : principles and practices from the ground up /: principles and practices from the ground up. (2017) Authors: Salmond, Michael Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Unity game development essentials. (2009) Other Names: Goldstone, Will Record Type: Book Extent: 1 online resource (316 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Game design : from blue sky to green light /: from blue sky to green light. (2007) Other Names: Todd, Deborah, 1957- Record Type: Book Extent: 1 online resource (304 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Virtual worlds as philosophical tools : how to philosophize with a digital hammer /: how to philosophize with a digital hammer. (2015) Authors: Gualeni, Stefano, 1978- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. XNA 4.0 game development by example : beginner's guide /: beginner's guide. (2010) Other Names: Jaegers, Kurt Record Type: Book Extent: 1 online resource (428 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗