11. Game Development Projects with Unreal Engine : Learn to build your first games and bring your ideas to life using UE4 and C /: Learn to build your first games and bring your ideas to life using UE4 and C. (2020) Authors: Fozi, Hammad; Marques, Gonçalo; Pereira, David; Sherry, Devin Record Type: Book Extent: 1 online resource (822 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Game Programming using Qt 5 Beginner's Guide : Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition /: Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition. (2018) Authors: Strakhov, Pavel Vladimirovich Record Type: Book Extent: 1 online resource (704 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Godot Engine Game Development Projects : Build five cross-platform 2D and 3D games with Godot 3.0 /: Build five cross-platform 2D and 3D games with Godot 3.0. (2018) Authors: Bradfield, Chris Record Type: Book Extent: 1 online resource (298 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Hands-On Computer Vision with Julia : Build complex applications with advanced Julia packages for image processing, neural networks, and Artificial Intelligence /: Build complex applications with advanced Julia packages for image processing, neural networks, and Artificial Intelligence. (2018) Authors: Cudihins, Dmitrijs Record Type: Book Extent: 1 online resource (202 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Hands-on concurrency with Rust : confidently build memory-safe, parallel, and efficient software in Rust /: confidently build memory-safe, parallel, and efficient software in Rust. (2018) Authors: Troutwine, Brian L Record Type: Book Extent: 1 online resource (462 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Hands-On Dependency Injection in Go : Develop clean Go code that is easier to read, maintain, and test /: Develop clean Go code that is easier to read, maintain, and test. (2018) Authors: Scott, Corey Record Type: Book Extent: 1 online resource (346 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Hands-On Embedded Programming with C++17 : Create versatile and robust embedded solutions for MCUs and RTOSes with modern C /: Create versatile and robust embedded solutions for MCUs and RTOSes with modern C. (2019) Authors: Posch, Maya Record Type: Book Extent: 1 online resource (458 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Hands-On Full Stack Development with Go : Build full stack web applications with Go, React, Gin, and GopherJS /: Build full stack web applications with Go, React, Gin, and GopherJS. (2019) Authors: Andrawos, Mina Record Type: Book Extent: 1 online resource (324 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Hands-on functional programming in Rust : build modular and reactive applications with functional programming techniques in Rust 2018 /: build modular and reactive applications with functional programming techniques in Rust 2018. (2018) Authors: Johnson, Andrew Record Type: Book Extent: 1 online resource (249 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. Hands-on GPU-accelerated computer vision with OpenCV and CUDA : effective techniques for processing complex image data in real time using GPUs.: effective techniques for processing complex image data in real time using GPUs. (2018) Other Names: Vaidya, Bhaumik Record Type: Book Extent: 1 online resource (373 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗