11. Beginning Java game development with LibGDX. (2015) Authors: Stemkoski, Lee Record Type: Book Extent: 1 online resource (xvii, 276 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic's Substance Painter /: Learn Physically Based Rendering with Allegorithmic's Substance Painter. (2020) Authors: Kumar, Abhishek Record Type: Book Extent: 1 online resource (263 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Beginning Python games development : with Pygame /: with Pygame. (2015) Authors: Kinsley, Harrison; McGugan, Will Record Type: Book Extent: 1 online resource (xxii, 281 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Beginning RPG Maker MV. (2016) Authors: Perez, Darrin Record Type: Book Extent: 1 online resource (xxv, 372 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. BlitzMax for absolute beginners : games programming for the absolute beginner /: games programming for the absolute beginner. (2016) Authors: Kelly, Sloan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Blueprints Visual Scripting for Unreal Engine : The faster way to build games using UE4 Blueprints, 2nd Edition /: The faster way to build games using UE4 Blueprints, 2nd Edition. (2019) Authors: Roméro, Marcos; Sewell, Brenden Record Type: Book Extent: 1 online resource (380 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Bottlenecks : aligning UX design with user psychology /: aligning UX design with user psychology. (2017) Authors: Evans, David C Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL. ([2015]) Authors: Sung, Kelvin, 1964-; Pavleas, Jebediah; Arnez, Fernando; Pace, Jason Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Building an RPG with Unity 2018 : Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition /: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition. (2018) Authors: Karamian, Vahé Record Type: Book Extent: 1 online resource (366 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. C++ Game Development By Example : Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming /: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming. (2019) Authors: Shekar, Siddharth Record Type: Book Extent: 1 online resource (420 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗