91. Unity 2017 game development essentials build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more! /: build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!. ([2018]) Other Names: Lintrami, Tommaso Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
92. Unity 2018 Augmented Reality Projects : Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia /: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia. (2018) Authors: Glover, Jesse Record Type: Book Extent: 1 online resource (358 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
93. Unity 2018 Shaders and Effects Cookbook : Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition /: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition. (2018) Authors: Zucconi, Alan; P. Doran, John Record Type: Book Extent: 1 online resource (392 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
94. Unity Game Optimization : Enhance and extend the performance of all aspects of your Unity games, 3rd Edition /: Enhance and extend the performance of all aspects of your Unity games, 3rd Edition. (2019) Authors: Dr, Aversa, Davide; Dickinson, Chris Record Type: Book Extent: 1 online resource (404 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
95. Unreal Engine 4 Game Development Quick Start Guide : Programming professional 3D games with Unreal Engine 4 /: Programming professional 3D games with Unreal Engine 4. (2019) Authors: Cordone, Rachel Record Type: Book Extent: 1 online resource (202 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
96. Unreal Engine 4 Virtual Reality Projects : Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints /: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints. (2019) Authors: Mack, Kevin; Ruud, Robert Record Type: Book Extent: 1 online resource (632 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
97. Unreal Engine 4.x Scripting with C++ Cookbook : Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition /: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition. (2019) Authors: P. Doran, John; Sherif, William; Whittle, Stephen Record Type: Book Extent: 1 online resource (708 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
98. Video Games : An Introduction to the Industry /: An Introduction to the Industry. (2017) Authors: Bossom, Andy; Dunning, Ben Record Type: Book Extent: 1 online resource (192 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
99. Video Games and Well-being : Press Start /: Press Start. (2019) Editors: Kowert, Rachel Record Type: Book Extent: 1 online resource (166 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
100. Virtual reality blueprints : create compelling VR experiences for mobile and desktop /: create compelling VR experiences for mobile and desktop. (2018) Authors: Palmer, Charles; Williamson, John Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗