61. Game development for iOS with Unity3D. (2013) Other Names: Murray, Jeff W Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
62. Creating games mechanics, content, and technology /: mechanics, content, and technology. (©2009) Other Names: McGuire, Morgan, 1976-; Jenkins, Odest Chadwicke Record Type: Book Extent: 1 online resource (xxiv, 533 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
63. OGRE 3D 1.7 application development cookbook : over 50 recipes to provide world class 3D graphics solutions with OGRE 3D /: over 50 recipes to provide world class 3D graphics solutions with OGRE 3D. (©2012) Other Names: Grinblat, Ilya; Peterson, Alex Record Type: Book Extent: 1 online resource (295 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
64. Mastering CryENGINE : use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games /: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games. (©2014) Other Names: Gundlach, Sascha; Martin, Michelle K Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
65. Mastering Unity 2017 game development with C# : create professional games with solid gameplay features and professional-grade workflow /: create professional games with solid gameplay features and professional-grade workflow. (2017) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
66. Beginning Swift games development for iOS. ([2015]) Authors: Goodwill, James; Matlock, Wesley Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
67. Android studio game development : concepts and design /: concepts and design. ([2015]) Authors: DiMarzio, J. F Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
68. Unity 2017 game optimization : optimize all aspects of Unity performance /: optimize all aspects of Unity performance. (2017) Authors: Dickinson, Chris Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
69. Introducing JavaScript game development : build a 2D game from the ground up /: build a 2D game from the ground up. ([2017]) Authors: Stuart, Graeme Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
70. 3D graphics for game programming. (©2011) Other Names: Han, JungHyun Record Type: Book Extent: 1 online resource (318 pages), illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗