541. Perceptually Valid Facial Expressions for Character-Based Applications. (25th February 2009) Authors: Arya, Ali; DiPaola, Steve; Parush, Avi Other Names: Musse Soraia Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
542. Games and Agents: Designing Intelligent Gameplay. (25th January 2009) Authors: Dignum, F.; Westra, J.; van Doesburg, W. A.; Harbers, M. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
543. A Facial Expression Parameterization by Elastic Surface Model. (20th July 2009) Authors: Yano, Ken; Harada, Koichi Other Names: Zhou Mingquan Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
544. Enhancing Artificial Intelligence on a Real Mobile Game. (4th November 2008) Authors: Aiolli, Fabio; Palazzi, Claudio E. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
545. Venation Skeleton-Based Modeling Plant Leaf Wilting. (12th April 2009) Authors: Lu, Shenglian; Zhao, Chunjiang; Guo, Xinyu Other Names: Zhang Xiaopeng Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
546. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (22nd September 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
547. Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency. (10th December 2009) Authors: Wang, Alf Inge; Jarrett, Martin; Sorteberg, Eivind Other Names: Morgan Graham Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
548. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (21st October 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
549. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. (8th April 2009) Authors: Hu, Yongli; Zhou, Mingquan; Wu, Zhongke Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
550. Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. (30th December 2009) Authors: Frade, Miguel; Fernandez de Vega, F.; Cotta, Carlos Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗