41. Cross over to HTML5 game development : use your programming experience to create mobile games /: use your programming experience to create mobile games. (2017) Authors: Chishti, Zarrar Record Type: Book Extent: 1 online resource (249 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
42. Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives /: research, systems and perspectives. ([2015]) Editors: Sharma, Dharmendra; Favorskaya, Margarita; Jain, L. C; Howlett, Robert J, 1954- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
43. Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /: leverage the power of Unity 3D and Playmaker to develop a game from scratch. (2013) Other Names: Mohov, Sergey Record Type: Book Extent: 1 online resource (122 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
44. Designing immersive video games using 3DUI technologies : improving the gamer's user experience /: improving the gamer's user experience. ([2018]) Authors: Kulshreshth, Arun K; LaViola, Joseph J Record Type: Book Extent: 1 online resource (xiii, 114 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
45. IOS game development : developing games for iPad, iPhone, and iPod Touch /: developing games for iPad, iPhone, and iPod Touch. (©2014) Other Names: Lucka, Thomas Record Type: Book Extent: 1 online resource (xv, 378 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
46. Mastering Unity 5.x create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! /: create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!. (January 2017) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (566 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
47. Beginning Swift games development for iOS : develop 2D and 3D games using Apple's sceneKit and spriteKit /: develop 2D and 3D games using Apple's sceneKit and spriteKit. (2017) Authors: Goodwill, James; Matlock, Wesley Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
48. Beginning Python games development : with Pygame /: with Pygame. (2015) Authors: Kinsley, Harrison; McGugan, Will Record Type: Book Extent: 1 online resource (xxii, 281 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
49. Game design workshop : a playcentric approach to creating innovative games /: a playcentric approach to creating innovative games. ([2008]) Authors: Fullerton, Tracy Other Names: Swain, Christopher 1966- contributor.; Hoffman, Steven S 1965- contributor.; Zimmerman, Eric author of introduction, etc. Record Type: Book Extent: 1 online resource (482 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
50. Unity 4 Game Development HOTSHOT. (2014) Other Names: Wittayabundit, Jate Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗