41. A Practical Approach for Identity-Embodied 3D Artistic Face Modeling. (24th June 2014) Authors: Sucontphunt, Tanasai Other Names: Pasko Alexander Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
42. A Real-Time Facial Expression Recognition System for Online Games. (25th March 2008) Authors: Zhan, Ce; Li, Wanqing; Ogunbona, Philip; Safaei, Farzad Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
43. A Real-Time Facial Expression Recognition System for Online Games. (2nd March 2008) Authors: Zhan, Ce; Li, Wanqing; Ogunbona, Philip; Safaei, Farzad Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
44. A Real-Time Facial Expression Recognition System for Online Games. (2nd March 2008) Authors: Zhan, Ce; Li, Wanqing; Ogunbona, Philip; Safaei, Farzad Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
45. A Shortest-Path Lyapunov Approach for Forward Decision Processes. (4th November 2008) Authors: Clempner, Julio B. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
46. A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game. (1st January 2008) Authors: Tang, Tiffany Y.; Man, Cheung Yiu; Hang, Chu Pok; Cheuk, Lam Shiu; Kwong, Chan Wai; Chi, Yiu Chung; Fai, Ho Ka; Kam, Sit Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
47. A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game. (22nd April 2008) Authors: Tang, Tiffany Y.; Man, Cheung Yiu; Hang, Chu Pok; Cheuk, Lam Shiu; Kwong, Chan Wai; Chi, Yiu Chung; Fai, Ho Ka; Kam, Sit Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
48. A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. (30th April 2021) Authors: Khundam, Chaowanan; Nöel, Frédéric Other Names: Rusu Cristian A. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2021(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
49. A survey of characteristic engine features for technology-sustained pervasive games. (2015) Authors: Nevelsteen, Kim J. L Record Type: Book Extent: 1 online resource (xii, 66 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
50. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗