411. Unreal Engine 4 AI programming essentials. (2016) Authors: Newton, Peter L; Feng, Jie Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
412. Babylon.js essentials. (2016) Authors: Moreau-Mathis, Julien Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
413. Unity 5.x animation cookbook. (2016) Authors: Szczesnik, Maciej Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
414. Mastering Cocos2d game development. (2015) Authors: Ogorek, Alex Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
415. Cocos2d cross-platform game development cookbook. (2016) Authors: Shekar, Siddharth Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
416. Mastering LibGDX game development. (2015) Authors: Hoey, Patrick Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
417. End-to-end game development : creating independent serious games and simulations from start to finish /: creating independent serious games and simulations from start to finish. (2012) Other Names: Iuppa, Nicholas V; Borst, Terry Record Type: Book Extent: 1 online resource (304 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
418. Computer games and software engineering. (2015) Editors: Cooper, Kendra M. L; Scacchi, Walt Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
419. Unity AI game programming. (2015) Authors: Barrera, Ray; Kyaw, Aung Sithu; Peters, Clifford; Swe, Thet Naing Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
420. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗