411. Networking for Computer Games. (17th June 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
412. Neural Network to Solve Concave Games. (10th March 2014) Authors: Liu, Zixin; Wang, Nengfa Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
413. No-code video game development using Unity and PlayMaker. (2016) Authors: (Computer programmer), Kelley, Michael Record Type: Book Extent: 1 online resource (292 pages), (171 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
414. Object-oriented game development. (2004) Other Names: Gold, Julian Record Type: Book Extent: 1 online resource (xi, 426 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
415. OGRE 3D 1.7 application development cookbook : over 50 recipes to provide world class 3D graphics solutions with OGRE 3D /: over 50 recipes to provide world class 3D graphics solutions with OGRE 3D. (©2012) Other Names: Grinblat, Ilya; Peterson, Alex Record Type: Book Extent: 1 online resource (295 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
416. OGRE 3D 1.7 beginner's guide : create real time 3D applications using OGRE 3D from scratch /: create real time 3D applications using OGRE 3D from scratch. (©2010) Other Names: Kerger, Felix Record Type: Book Extent: 1 online resource (viii, 285 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
417. On the way to fun : an emotion-based approach to successful game design /: an emotion-based approach to successful game design. (©2010) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource (xvi, 170 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
418. OpenGL game development by example. (2016) Authors: Madsen, Robert; Madsen, Stephen Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
419. Organizational Gameplay: The Player as Designer of Character Organizations. (11th May 2015) Authors: Coutinho, Luciano R.; Galvão, Victor M.; Batista, Antônio de Abreu; Moraes, Bruno Roberto S.; Fraga, Márcio Regis M. Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
420. Out of the Cube: Augmented Rubik's Cube. (30th June 2011) Authors: Bergig, Oriel; Soreq, Eyal; Hagbi, Nate; Pevzner, Kirill; Levi, Nati; Blau, Shoham; Smelansky, Yulia; El-Sana, Jihad Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗