371. LibGDX cross-platform development blueprints. (2015) Authors: Potnis, Indraneel Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
372. LibGDX game development essentials. (2014) Authors: Bose, Juwal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
373. Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education. (22nd March 2017) Authors: Jamonnak, Suphanut; Cheng, En Other Names: Mortara Michela Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
374. Lua game development cookbook : over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua /: over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua. (2015) Authors: Kašuba, Mário Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
375. Löve for lua game programming. (2013) Other Names: Akinlaja, Darmie Record Type: Book Extent: 1 online resource (106 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
376. Marmalade SDK mobile game developement essentials. (2012) Other Names: Scaplehorn, Sean Record Type: Book Extent: 1 online resource (318 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
377. Mastering Android game development with Unity : exploit the advanced concepts of Unity to develop intriguing, high-end Android games /: exploit the advanced concepts of Unity to develop intriguing, high-end Android games. (2017) Authors: Shekar, Siddharth; Karim, Wajahat Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
378. Mastering C++ game development : create professional and realistic 3D games using C++ 17 /: create professional and realistic 3D games using C++ 17. (2018) Authors: MacDonald, Mickey Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
379. Mastering Cocos2d game development. (2015) Authors: Ogorek, Alex Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
380. Mastering CryENGINE : use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games /: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games. (©2014) Other Names: Gundlach, Sascha; Martin, Michelle K Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗