341. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
342. The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. (4th June 2008) Authors: Cacciaguerra, S.; D'Angelo, G. Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
343. A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. (14th January 2008) Authors: Lazalde, Oscar Martinez; Maddock, Steve; Meredith, Michael Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
344. Networking for Computer Games. (10th September 2008) Authors: Smed, Jouni Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
345. Strategic Team AI Path Plans: Probabilistic Pathfinding. (8th April 2008) Authors: John, Tng C. H.; Prakash, Edmond C.; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
346. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
347. Auto Coloring with Enhanced Character Registration. (21st October 2007) Authors: Qiu, Jie; Seah, Hock Soon; Tian, Feng; Chen, Quan; Wu, Zhongke; Melikhov, Konstantin Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
348. Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. (4th February 2008) Authors: Lindley, Craig A.; Sennersten, Charlotte C. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
349. Perception-Based Filtering for MMOGs. (5th May 2008) Authors: El Merhebi, Souad; Hoelt, Jean-Christophe; Torguet, Patrice; Jessel, Jean-Pierre Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
350. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗