311. 3D game engine design : a practical approach to real-time computer graphics /: a practical approach to real-time computer graphics. (2015) Authors: Eberly, David H Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
312. Unity 2017 game optimization. (2017) Authors: Dickinson, Chris Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
313. Unity 2D game development cookbook : over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes /: over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes. (2015) Authors: Scolastici, Claudio Record Type: Book Extent: 1 online resource (256 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
314. Unity 3.x game development essentials : game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! /: game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!. (2011) Other Names: Goldstone, Will Record Type: Book Extent: 1 online resource (488 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
315. Unity 2017 Game AI Programming : leverage the power of Artificial Intelligence to program smart entities for your games /: leverage the power of Artificial Intelligence to program smart entities for your games. ([2018]) Authors: Barrera, Ray; Kyaw, Aung Sithu; Swe, Thet Naing Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
316. Fundamentals of c/c++ game programming : using target-based development on SBCs /: using target-based development on SBCs. (2017) Authors: Beuken, Brian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
317. Unity 3D and PlayMaker essentials : game development from concept to publishing /: game development from concept to publishing. (2016) Authors: Miles, Jere Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
318. HTML5 game development with GameMaker. (2013) Other Names: Elliott, Jason Lee Record Type: Book Extent: 1 online resource (364 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
319. Introduction to game physics with Box2D. (2017) Other Names: Parberry, Ian Record Type: Book Extent: 1 online resource (275 pages), (24 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
320. Building a 3D game with LibGDX. (2016) Authors: Giuseppe, Sebastian Di; Kruhlmann, Andreas; Rijnswou, Elmar van Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗