301. IOS 7 Game Development. (2014) Other Names: Volevodz, Dmitry Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
302. Symbolic dynamics and geometry : using D* in graphics and game programming /: using D* in graphics and game programming. ([2010]) Other Names: Guenter, Brian, 1957-; Lee, Sung-Hee Record Type: Book Extent: 1 online resource (xiv, 186 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
303. Advanced game development with programmable graphics hardware. (2005) Other Names: Watt, Alan H, 1942-; Policarpo, Fabio Record Type: Book Extent: 1 online resource (x, 374 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
304. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
305. DirectX 11.1 game programming. ([2013]) Other Names: Eimandar, Pooya Record Type: Book Extent: 1 online resource (146 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
306. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programming /: an all-in-one guide to implementing game mechanics, art, design and programming. ([2017]) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
307. Collision detection in interactive 3D environments. (2003) Other Names: Van den Bergen, Gino Record Type: Book Extent: 1 online resource (277 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
308. SFML essentials : a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML /: a fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML. (2015) Authors: Milchev, Milcho G Record Type: Book Extent: 1 online resource (156 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
309. Tabletop game design for video game designers. (2016) Authors: Ham, Ethan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
310. Mastering Oculus Rift development : explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects /: explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects. (2017) Authors: Donovan, Jack Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗