301. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programming /: an all-in-one guide to implementing game mechanics, art, design and programming. ([2017]) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
302. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /: an all-in-one guide to implementing game mechanics, art, design, and programming. (2019) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
303. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /: an all-in-one guide to implementing game mechanics, art, design, and programming. (2012) Other Names: Baillie-de Byl, Penny Record Type: Book Extent: 1 online resource (504 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
304. Holistic mobile game development with Unity : an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games /: an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games. (2014) Other Names: Baillie-de Byl, Penny Record Type: Book Extent: 1 online resource (576 pages), (170 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
305. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
306. How Color Properties Can Be Used to Elicit Emotions in Video Games. (10th January 2016) Authors: Geslin, Erik; Jégou, Laurent; Beaudoin, Danny Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
307. How to cheat in Unity 5 : tips and tricks for game development /: tips and tricks for game development. (2015) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
308. HTML5 game development : HOTSHOT: building interactive games with HTML, DOM and the CreateJS game library /: HOTSHOT: building interactive games with HTML, DOM and the CreateJS game library. (©2014) Other Names: Makzan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
309. HTML5 game development by example beginner's guide : make the most of HTML5 techniques to create exciting games from scratch /: make the most of HTML5 techniques to create exciting games from scratch. (2015) Authors: Makzan Record Type: Book Extent: 1 online resource (354 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
310. HTML5 game development from the ground up with Construct 2. (©2014) Other Names: Dillon, Roberto Record Type: Book Extent: 1 online resource (xix, 238 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗