291. Hands-on game development patterns with Unity : create engaging games by using industry-standard design patterns with C# /: create engaging games by using industry-standard design patterns with C#. (2019) Authors: Baron, David Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
292. Hands-on Unity 2020 game development : build, customize, and optimize professional games using Unity 2020 and C# /: build, customize, and optimize professional games using Unity 2020 and C#. (2020) Authors: Borromeo, Nicolas Alejandro Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
293. Hands-on Unity 2021 game development : create, customize, and optimize your own professional games from scratch with Unity 2021 /: create, customize, and optimize your own professional games from scratch with Unity 2021. (2021) Authors: Borromeo, Nicolas Alejandro Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
294. Hands-on Unity 2022 game development : learn to use the most recent Unity features to create your first video game in the simplest way possible /: learn to use the most recent Unity features to create your first video game in the simplest way possible. (2022) Authors: Borromeo, Nicolas Alejandro Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
295. Haxe game development essentials. (2015) Authors: McCurdy, Jeremy Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
296. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (18th June 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
297. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
298. Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. (24th March 2008) Authors: Duc, Le Minh; Sidhu, Amandeep Singh; Chaudhari, Narendra S. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
299. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
300. High-Level Development of Multiserver Online Games. (15th July 2008) Authors: Glinka, Frank; Ploss, Alexander; Gorlatch, Sergei; Müller-Iden, Jens Other Names: Smed Jouni Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗