221. Fractal Analysis of Stealthy Pathfinding Aesthetics. (2nd November 2008) Authors: Coleman, Ron Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
222. Fundamentals of c/c++ game programming : using target-based development on SBCs /: using target-based development on SBCs. (2017) Authors: Beuken, Brian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
223. Fusion of smart, multimedia and computer gaming technologies : research, systems and perspectives /: research, systems and perspectives. ([2015]) Editors: Sharma, Dharmendra; Favorskaya, Margarita; Jain, L. C; Howlett, Robert J, 1954- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
224. Game AI pro 2 : collected wisdom of game AI professionals /: collected wisdom of game AI professionals. (2015) Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
225. Game AI Pro 360 : guide to architecture /: guide to architecture. (2019) Authors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
226. Game AI pro 360 : guide to character behavior /: guide to character behavior. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
227. Game AI Pro 360 : guide to movement and pathfinding /: guide to movement and pathfinding. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
228. Game AI pro 360 : guide to tactics and strategy /: guide to tactics and strategy. (2019) Authors: Rabin, Steve Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
229. Game AI pro : collected wisdom of game AI professionals /: collected wisdom of game AI professionals. (2014) Editors: Rabin, Steve Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
230. Game and graphics programming for iOS and Android with OpenGL ES 2.0. (2012) Other Names: Marucchi-Foino, Romain Record Type: Book Extent: 1 online resource (384 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗