211. Eye Gaze Assistance for a Game-Like Interactive Task. (11th June 2008) Authors: Gedeon, Tamás (Tom) D.; Zhu, Dingyun; Mendis, B. Sumudu U. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
212. Eye Gaze Assistance for a Game-Like Interactive Task. (5th August 2008) Authors: Gedeon, Tamás (Tom) D.; Zhu, Dingyun; Mendis, B. Sumudu U. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
213. Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors. (15th April 2009) Authors: Zhang, Yu; Prakash, Edmond C. Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
214. Fast and Reliable Mouse Picking Using Graphics Hardware. (13th April 2009) Authors: Zhao, Hanli; Jin, Xiaogang; Shen, Jianbing; Lu, Shufang Other Names: Wu Zhongke Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
215. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (21st October 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
216. Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence. (22nd September 2008) Authors: Kotrajaras, Vishnu; Kumnoonsate, Tanawat Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
217. Flash 10 multiplayer game essentials : create exciting real-time multiplayer games using Flash /: create exciting real-time multiplayer games using Flash. (2010) Other Names: Hirematada, Prashanth Record Type: Book Extent: 1 online resource (vii, 318 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
218. Flash game development by example : build 9 classic Flash games and learn game development along the way /: build 9 classic Flash games and learn game development along the way. (2011) Other Names: Feronato, Emanuele Record Type: Book Extent: 1 online resource (328 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
219. Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more /: build immersive, full featured interactive worlds for games, online communities, and more. (2010) Other Names: Makzan; Crebbin, David; Hirematada, Prashanth; Suchok, Sergey Record Type: Book Extent: 1 online resource (x, 393 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
220. Foggy Scene Rendering Based on Transmission Map Estimation. (16th October 2014) Authors: Guo, Fan; Tang, Jin; Xiao, Xiaoming Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗