191. Ecologically Sound Procedural Generation of Natural Environments. (18th May 2017) Authors: Onrust, Benny; Bidarra, Rafael; Rooseboom, Robert; van de Koppel, Johan Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
192. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (16th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
193. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (16th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
194. Efficient Terrain Triangulation and Modification Algorithms for Game Applications. (30th April 2008) Authors: Raman, Sundar; Jianmin, Zheng Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
195. Elevating game experiences with Unreal Engine 5 : bring your game ideas to life using the new Unreal Engine 5 and C++ /: bring your game ideas to life using the new Unreal Engine 5 and C++. (2022) Authors: Marques, Gonçalo; Sherry, Devin; Pereira, David; Fozi, Hammad Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
196. End-to-end game development : creating independent serious games and simulations from start to finish /: creating independent serious games and simulations from start to finish. (2012) Other Names: Iuppa, Nicholas V; Borst, Terry Record Type: Book Extent: 1 online resource (304 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
197. Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. (31st January 2017) Authors: Abbasi, Amir Zaib; Ting, Ding Hooi; Hlavacs, Helmut Other Names: Wong Kok W. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2017(2017) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
198. Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters. (2nd February 2012) Authors: Hanold, Gregg T.; Petty, Mikel D. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
199. Enhancing Artificial Intelligence on a Real Mobile Game. (4th November 2008) Authors: Aiolli, Fabio; Palazzi, Claudio E. Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
200. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. (3rd January 2016) Authors: Sarhan, Shahenda; Abu ElSoud, Mohamed; Rashed, Hebatullah Other Names: Oliveira Manuel M. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2016(2016) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗