191. Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world /: beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world. (©2011) Other Names: Moore, Richard J Record Type: Book Extent: 1 online resource (iv, 241 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
192. Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas /: build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas. (2017) Authors: Sapio, Francesco Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
193. Learning NGUI for Unity : leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces /: leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces. (2014) Authors: Pearson, Charles Record Type: Book Extent: 1 online resource (360 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
194. CryENGINE game programming with C++, C♯, and Lua. (2013) Other Names: Lundgren, Filip; Pearce-Authers, Ruan Record Type: Book Extent: 1 online resource (276 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
195. Game design theory : a new philosophy for understanding games /: a new philosophy for understanding games. (2012) Other Names: Burgun, Keith Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
196. Scratch cookbook. (2013) Other Names: Milonovich, Brandon Record Type: Book Extent: 1 online resource (iii, 246 pages :), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
197. SDL game development discover how to leverage the power of SDL 2.0 to create awesome games in C++ /: discover how to leverage the power of SDL 2.0 to create awesome games in C++. (2013) Other Names: Mitchell, Shawn Ross Record Type: Book Extent: 1 online resource (iv, 237 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
198. Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift /: embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift. ([2015]) Authors: Haney, Stephen Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
199. The game programmer's guide to Torque : under the hood of the Torque Game Engine /: under the hood of the Torque Game Engine. (©2006) Other Names: Maurina, Edward F, 1969- Record Type: Book Extent: 1 online resource (ix, 608 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
200. Unity 5.x game AI programming cookbook : build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques /: build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques. (2016) Authors: Palacios, Jorge Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗