121. Game development patterns and best practices : better games, less hassle /: better games, less hassle. (2017) Authors: Doran, John P, 1988 or 1989-; Casanova, Matt Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
122. Buildbox 2.x game development : build rich, high production value mobile games and distribute them across different platforms with Buildbox /: build rich, high production value mobile games and distribute them across different platforms with Buildbox. (2016) Authors: Audronis, Ty, 1973- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
123. Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersive /: over 60 recipes to help you create professional and exquisite UIs to make your games more immersive. (2015) Authors: Sapio, Francesco Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
124. Panda3D 1.6 game engine beginner's guide : create your own computer game with this 3D rendering and game development framework /: create your own computer game with this 3D rendering and game development framework. (©2011) Other Names: Mathews, David Brian Record Type: Book Extent: 1 online resource (vii, 341 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
125. Mastering scientific computing with R : learn advanced C♯ tips and techniques to make professional-grade games with Unity /: learn advanced C♯ tips and techniques to make professional-grade games with Unity. (2015) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (380 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
126. Python game programming by example : a pragmatic guide for developing your own games with Python /: a pragmatic guide for developing your own games with Python. (2015) Authors: Rodas de Paz, Alejandro; Howse, Joseph Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
127. Box2d for Flash games. (2012) Other Names: Feronato, Emanuele Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
128. Game development with SlimDX : a fast-paced and practical guide on game development using SlimDX /: a fast-paced and practical guide on game development using SlimDX. (2013) Other Names: Fontanini, Michael Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
129. LibGDX game development essentials. (2014) Authors: Bose, Juwal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
130. The complete guide to Torque X. (©2008) Other Names: Kanalakis, John Record Type: Book Extent: 1 online resource (viii, 383 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗