121. Box2d for Flash games. (2012) Other Names: Feronato, Emanuele Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
122. Branching story, unlocked dialogue : designing and writing visual novels /: designing and writing visual novels. (2022) Authors: Finley, Toiya Kristen Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
123. Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. (30th December 2009) Authors: Frade, Miguel; Fernandez de Vega, F.; Cotta, Carlos Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
124. Build a game with UDK : get started with the Unreal Development Kit and make your very first game! /: get started with the Unreal Development Kit and make your very first game!. (2013) Other Names: Sholler, Geoff Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
125. Buildbox 2.x game development : build rich, high production value mobile games and distribute them across different platforms with Buildbox /: build rich, high production value mobile games and distribute them across different platforms with Buildbox. (2016) Authors: Audronis, Ty, 1973- Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
126. Building 3D digital games. (2020) Authors: Guthals, Sarah Record Type: Book Extent: 1 online resource (128 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
127. Building a 3D game with LibGDX. (2016) Authors: Giuseppe, Sebastian Di; Kruhlmann, Andreas; Rijnswou, Elmar van Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
128. Building a game with Unity and Blender : learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas /: learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas. (2015) Authors: Eng, Lee Zhi Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
129. Building an RPG with Unity 5.x. (2016) Other Names: Karamian, Vahé Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
130. Building Community and Collaboration Applications for MMOGs. (11th September 2012) Authors: Adam, George; Bouras, Christos; Kapoulas, Vaggelis; Papazois, Andreas Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗