111. Unreal engine, game development from A to Z : develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules.: develop fantastic games and solve common development problems with Unreal Engine 4 : a course in three modules. (2016) Authors: Lee, Joanna; Doran, John P, 1988 or 1989-; Misra, Nitish Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
112. Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines /: create massive terrains and export them to the most popular game engines. (2013) Other Names: (Computer programmer), Hawley, Richard A Record Type: Book Extent: 1 online resource (iv, 149 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
113. Unity multiplayer games build engaging, fully functional, multiplayer games with Unity engine /: build engaging, fully functional, multiplayer games with Unity engine. (2013) Other Names: Stagner, Alan R Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
114. Game usability : advancing the player experience /: advancing the player experience. (©2008) Other Names: Isbister, Katherine, 1969-; Schaffer, Noah Record Type: Book Extent: 1 online resource (x, 388 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
115. Cocos2d-x by example beginner's guide. (2013) Other Names: Engelbert, Roger Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
116. Flash 10 multiplayer game essentials : create exciting real-time multiplayer games using Flash /: create exciting real-time multiplayer games using Flash. (2010) Other Names: Hirematada, Prashanth Record Type: Book Extent: 1 online resource (vii, 318 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
117. Instant HTML5 2D Platformer. (2013) Other Names: Temple, Aidan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
118. Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity /: harness the power of procedural content generation to design unique games with Unity. ([2016]) Authors: Watkins, Ryan Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
119. Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /: a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4. (2016) Authors: Lee, Joanna Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
120. GameSalad essentials : create awesome cross-platform games in no time, and with no coding /: create awesome cross-platform games in no time, and with no coding. (2015) Authors: DeQuadros, Miguel Record Type: Book Extent: 1 online resource (154 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗