101. Auto Coloring with Enhanced Character Registration. (22nd November 2007) Authors: Qiu, Jie; Seah, Hock Soon; Tian, Feng; Chen, Quan; Wu, Zhongke; Melikhov, Konstantin Other Names: Wong Kevin Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
102. Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. (8th March 2018) Authors: Bevilacqua, Fernando; Engström, Henrik; Backlund, Per Other Names: Katchabaw Michael J. Academic Editor. Journal: International journal of computer games technology Issue: Volume 2018(2018) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
103. Automatic Quality Assessment of Speech-Driven Synthesized Gestures. (16th March 2022) Authors: He, Zhiyuan Other Names: Zhu Peican Academic Editor. Journal: International journal of computer games technology Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
104. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm. (7th September 2010) Authors: Marson, Fernando; Musse, Soraia Raupp Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
105. Babylon.js essentials. (2016) Authors: Moreau-Mathis, Julien Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
106. Basics of game design. (©2011) Other Names: Moore, Michael E Record Type: Book Extent: 1 online resource (xv, 375 pages), color illustrations, color maps View Content: Available online (eLD content is only available in our Reading Rooms) ↗
107. Become a unity shaders guru : create advanced game visuals using code and graph in Unity 2022 /: create advanced game visuals using code and graph in Unity 2022. (2023) Authors: Pecheux, Mina Record Type: Book Extent: 1 online resource (376 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
108. Beginning Android games development : from beginner to pro.: from beginner to pro. ([2020]) Other Names: Hagos, Ted; Zechner, Mario; DiMarzio, J. F; Green, Robert Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
109. Beginning C++ game programming : learn to program with C++ by building fun games /: learn to program with C++ by building fun games. ([2019]) Authors: Horton, John Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
110. Beginning C++ game programming. (2016) Authors: Horton, John Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗