1. Game Audio Programming 2 Principles and Practices /: Principles and Practices. (2019) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (389 p.) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game audio programming : principles and practices /: principles and practices. (2016) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource (334 pages), (74 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Game audio fundamentals : an introduction to the theory, planning, and practice of soundscape creation for games /: an introduction to the theory, planning, and practice of soundscape creation for games. (2023) Authors: Zizza, Keith Record Type: Book Extent: 1 online resource (268 pages), illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game audio programming 3 : principles and practices /: principles and practices. (2020) Editors: Somberg, Guy Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. The music of Nobuo Uematsu in the Final fantasy series. (2022) Editors: Anatone, Richard Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Game audio implementation : a practical guide to using the unreal engine /: a practical guide to using the unreal engine. (2015) Authors: Stevens, Richard, 1971-; Raybould, Dave Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The game audio tutorial : a practical guide to sound and music for interactive games /: a practical guide to sound and music for interactive games. (2013) Other Names: Stevens, Richard (Richard C.); Raybould, Dave Record Type: Book Extent: 1 online resource (445 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. The game audio strategy guide : a practical course /: a practical course. (2019) Authors: Zdanowicz, Gina; Bambrick, Spencer Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗