51. Mastering Leap Motion : design robust and responsive Leap Motion applications for real-world use /: design robust and responsive Leap Motion applications for real-world use. ([2014]) Authors: Sanders, Brandon Other Names: Flowers, Woodie writer of introduction. Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
52. Mastering UDK Game Development HOTSHOT. (2013) Authors: Doran, John P Record Type: Book Extent: 1 online resource (290 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
53. Mastering Unity 5.x create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! /: create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!. (January 2017) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (566 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
54. Multimedia programming with Pure Data : a comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data /: a comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data. (2013) Other Names: Chung, Bryan WC Record Type: Book Extent: 1 online resource (iv, 333 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
55. Multimedia security : watermarking, steganography, and forensics /: watermarking, steganography, and forensics. (©2013) Other Names: Shih, Frank Y Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
56. OpenCL parallel programming development cookbook. ([2013]) Other Names: Tay, Raymond Record Type: Book Extent: 1 online resource (302 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
57. OpenGL : build high performance graphics : assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks : a course in three modules.: build high performance graphics : assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks : a course in three modules. (2017) Authors: Movania, Muhammad Mobeen; Lo, William C. Y; Wolff, David; Lo, Raymond C. H Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
58. OpenGL Data Visualization Cookbook. (2015) Authors: H.Lo, Raymond C; Lo, William C. Y Record Type: Book Extent: 1 online resource (298 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
59. OpenGL development cookbook : over 40 recipes to help you learn, understand, and implement modern OpenGL in your applications /: over 40 recipes to help you learn, understand, and implement modern OpenGL in your applications. (2013) Other Names: Movania, Muhammad Mobeen Record Type: Book Extent: 1 online resource (iii, 311 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
60. Photorealistic Materials and Textures in Blender Cycles : Create impressive production-ready projects using one of the most powerful rendering engines /: Create impressive production-ready projects using one of the most powerful rendering engines. (2023) Authors: Belec, Arijan Record Type: Book Extent: 1 online resource (394 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗