11. Building a game with Unity and Blender : learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas /: learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas. (2015) Authors: Eng, Lee Zhi Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
12. Building impressive presentations with impress.js : design stunning presentations with dynamic visuals and 3D transitions that will captivate your colleagues /: design stunning presentations with dynamic visuals and 3D transitions that will captivate your colleagues. (2013) Other Names: Ratnayake, Rakhitha Nimesh Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
13. Cocos2d game development blueprints : design, develop, and create your own successful iOS games using the Cocos2d game engine /: design, develop, and create your own successful iOS games using the Cocos2d game engine. (2015) Authors: Jordán, Jorge Other Names: Domingo, Vanesa cover designer. Record Type: Book Extent: 1 online resource (440 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
14. Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /: bring your mobile game ideas to life with Cocos2D. ([2015]) Authors: Trengrove, Ben Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
15. Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x /: build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x. (2015) Authors: Sequeira, Karan Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
16. Complete Guide to DAZ Studio 4. (2013) Other Names: Ciccone, Paolo Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
17. Computer vision : from surfaces to 3D objects /: from surfaces to 3D objects. (2011) Other Names: Tyler, Christopher W Record Type: Book Extent: 1 online resource (240 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
18. Coverbal synchrony in human-machine interaction. ([2014]) Authors: Rojc, Matej; Campbell, Nick Editors: Rojc, Matej; Campbell, Nick Record Type: Book Extent: 1 online resource (xiv, 420 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
19. Cryengine game development blueprints : perfect the art of creating Cryengine games through exciting, hands-on game development projects /: perfect the art of creating Cryengine games through exciting, hands-on game development projects. (2015) Authors: III, Marcoux, Richard Gerard Other Names: Goodswen, Chris; Toulan, Riham; Howels, Sam Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
20. D3.js 4.x data visualization : learn to visualize your data with JavaScript /: learn to visualize your data with JavaScript. (2017) Authors: Rininsland, AEndrew; Teller, Swizec Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗