Complete Guide to DAZ Studio 4. (2013)
- Record Type:
- Book
- Title:
- Complete Guide to DAZ Studio 4. (2013)
- Main Title:
- Complete Guide to DAZ Studio 4.
- Other Names:
- Ciccone, Paolo
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene;Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start -- Our First 3D Scene; Stepping into DAZ Studio; Studio uses 3D assets; Customizing Studio; Introducing the Genesis figure -- a shapeshifter; Adding smart content; Adding clothing; Adding hair; Treat yourself; Strike the pose; Fixing nonconforming clothing; Saving your scene; Adding an environment; Rendering an image; Summary; Chapter 2: Customizing Studio; Getting more screen space; Customizing the layout; Removing screen clutter; Saving the new layout. Simpler, faster keyboard shortcutsChanging the background color; Summary; Chapter 3: Posing Figures; The main blocks of a pose; Using premade poses; Purchasing the right poses; Creating a new pose; Planning your shot; Setting up the scene; Using a reference image as a backdrop; Deciding an image size; Setting the position of the surfboard; Setting the surfer pose; Bodies without limits; Avoiding common mistakes; Keep a level head; Posing the lower part of the body; Positioning the legs; Positioning the legs with Inverse Kinematics; Finishing touches; Arms and fingers. Removing the ""gaze of death""Saving the pose; Summary; Chapter 4: Creating New Characters with Morphs; Understanding morphs; Combining premade morphs to create new faces; Saving your morphs; Character creation with morphs; Inside the monster factory; Summary; Chapter 5: Rendering; Setting up for rendering; Framing the scene; Choosing the camera; The Render Settings menu; Selecting the image format; Rendering; The art of lighting; Faking ambient light; Replacing the background; Summary; Chapter 6: Finding and Installing New Content; Places to find more content. The beginning of the DAZ Studio eraGenesis and the market; Sources of content; Buying from DAZ; Purchasing from Renderosity; Purchasing from RuntimeDNA; Downloading free models; Installing content in Studio; Deciding the location; Configuring Studio for the new content; Summary; Chapter 7: Navigating the Studio Environment; Polygons -- the building blocks of our scenes; Finding the number of polygons in the scene; Subdivision; Moving in the 3D space; Benefits of using a real camera; Moving the camera around; Learning about the Viewport tools; Node selection tool. Scale, Rotate, and Translate toolsOther useful tools; Let there be light; The spotlight; Casting shadows; Point lights; Distant lights; Managing content; The Smart Content and Content Library tabs; Organizing the Content Library tab; Importing models from other applications; Scaling issues; Importing an OBJ file; Summary; Chapter 8: Building a Full Scene; Adding an environment; Putting the scene together; Adding the character; Using Inverse Kinematics (IK); Dressing the character; Delving into material poses; Editing materials manually; Using channels; We are in control. … (more)
- Publisher Details:
- Place of publication not identified : Packt Publishing
- Publication Date:
- 2013
- Extent:
- 1 online resource
- Subjects:
- 006.6765
COMPUTERS -- Computer Graphics
Computer animation
Computer drawing
Computer animation
Computer drawing
COMPUTERS -- General
Computer animation
Computer drawing
COMPUTERS -- Digital Media -- Video & Animation
Electronic books - Languages:
- English
- ISBNs:
- 1299993281
9781299993280
9781849694094
1849694095 - Related ISBNs:
- 1849694087
9781849694087 - Notes:
- Note: Print version record.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.90300
- Ingest File:
- 01_111.xml