1. Unreal game development. (©2010) Other Names: Amresh, Ashish; Okita, Alex Record Type: Book Extent: 1 online resource (xvii, 405 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. COLLADA : sailing the gulf of 3D digital content creation /: sailing the gulf of 3D digital content creation. (©2006) Other Names: Arnaud, R?emi; Barnes, Mark C, 1963- Record Type: Book Extent: 1 online resource (xv, 237 pages, [8] pages of plates), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. On the way to fun : an emotion-based approach to successful game design /: an emotion-based approach to successful game design. (©2010) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource (xvi, 170 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. The complete guide to Torque X. (©2008) Other Names: Kanalakis, John Record Type: Book Extent: 1 online resource (viii, 383 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. The game programmer's guide to Torque : under the hood of the Torque Game Engine /: under the hood of the Torque Game Engine. (©2006) Other Names: Maurina, Edward F, 1969- Record Type: Book Extent: 1 online resource (ix, 608 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Advanced game development with programmable graphics hardware. (2005) Other Names: Watt, Alan H, 1942-; Policarpo, Fabio Record Type: Book Extent: 1 online resource (x, 374 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗