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- Animation [remove]261
- Volume 10:Number 1(2015:Mar.)6
- Volume 10:Number 2(2015:Jul.)6
- Volume 10:Number 3(2015:Nov.)6
- Volume 11:Number 1(2016:Mar.)8
- Volume 11:Number 2(2016:Jul.)9
- Volume 11:Number 3(2016:Nov.)9
- Volume 12:Number 1(2017:Mar.)7
- Volume 12:Number 2(2017:Jul.)9
- Volume 12:Number 3(2017:Nov.)12
- Volume 13:Number 1(2018:Mar.)10
- 791.433405 261
- Animated films -- History and criticism -- Periodicals 261
- Animation (Cinematography) -- Periodicals 261
- 12 principles of animation -- anticipation -- appeal -- arc -- exaggeration -- follow through and overlapping action -- secondary action -- slow in and slow out -- solid drawing -- squash and stretch -- staging -- straight ahead action and pose to pose -- timing 1
- 2020 Space Wonder Kiddy -- android -- cybernetics -- cyborg -- Korean animation -- object oriented ontology -- oughtopia -- posthuman -- speculative realism -- technophobe 1
- 2D animation -- anime -- the concept of ma -- layering -- Mamoru Oshii -- perspective -- representation of depth -- space -- US animation 1
- 3-D computer animation -- abstraction -- audience engagement -- Big Hero 6 -- characterization -- Disney -- DreamWorks -- empathy -- How to Train Your Dragon -- Inside Out -- lifelikeness -- Pixar -- realism -- Uncanny Valley 1
- 3-D computer animation -- codescape -- deskilling -- digital labor zones -- film and video games -- imperfect aesthetic -- John Roberts -- Wall-E -- Wreck-It Ralph 1
- 3D visualization -- digital maps -- mobile privatization -- mobile screen media -- mobility -- panorama -- performative cartography -- scale -- software -- virtuality 1
- A Goofy Movie -- animation -- blackface -- Disney -- film blackness -- film studies -- minstrelsy -- representation 1