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- 004.019 49
- Interactive computer systems -- Periodicals 49
- Man-machine systems -- Periodicals 49
- Academic performance -- At-risk students -- Event prediction -- Higher education -- Machine learning -- Virtual learning environments 1
- Achievement appraisals -- Collaborative problem solving -- Collaborative learning -- Socio-cognitive processes -- Achievement emotions -- Academic emotions 1
- Action video game players -- Memory-driven attentional capture -- Cognitive promotion -- Working memory 1
- Age-morphing technology -- Perspective-taking framework -- Personal distress -- Empathic concern -- Senior-related issue campaigns 1
- Bandwagon effect -- MAIN model -- Media enjoyment -- Online comments 1
- Brand community -- Relationship commitment -- Customer satisfaction -- Loyalty intention -- Perceived critical mass 1
- Conservation of resources -- Technostress -- Organizational resources -- Strengths use -- Workplace friendship -- Occupational health 1