1. "What if We Explore…" Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE. (October 2022) Authors: Bressler, Denise M.; Tutwiler, M. Shane; Siebert-Evenstone, Amanda; Annetta, Leonard A.; Chen, Jason A. Journal: Simulation & gaming Issue: Volume 53:Number 5(2022) Page Start: 564 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Qualitative Exploratory Study of the Effects of Simulation on Nursing Students' Self-Efficacy Beliefs for Using English for Professional Purposes. (February 2022) Authors: Karaçay, Pelin; Zeybekoğlu, Zuhal; Chizzo, Jacob; Middlebrooks, Amy K. Journal: Simulation & gaming Issue: Volume 53:Number 1(2022) Page Start: 6 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Serious Game Employed to Introduce Principles of Interprofessional Collaboration to Students of Multiple Health Professions. (June 2022) Authors: Fusco, Nicholas M.; Jacobsen, Lisa Jane; Klem, Nicole; Krzyzanowicz, Ryan; Ohtake, Patricia J. Journal: Simulation & gaming Issue: Volume 53:Number 3(2022) Page Start: 253 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Association between Clinical Simulation Design Features and Novice Healthcare Professionals' Cognitive Load: A Systematic Review and Meta-Analysis. (October 2022) Authors: Lapierre, Alexandra; Arbour, Caroline; Maheu-Cadotte, Marc-André; Vinette, Billy; Fontaine, Guillaume; Lavoie, Patrick Journal: Simulation & gaming Issue: Volume 53:Number 5(2022) Page Start: 538 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Augmented Virtuality Systems as a Tool for Improving Numeracy Decision-Making Among Children. (August 2022) Authors: Yuviler-Gavish, N; Treiger, Z; Horesh, E; Shamilov, E Journal: Simulation & gaming Issue: Volume 53:Number 4(2022) Page Start: 317 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Battling With Books: The Gamification of an EFL Extensive Reading Class. (February 2022) Authors: Freiermuth, Mark R.; Ito, Michiyo Journal: Simulation & gaming Issue: Volume 53:Number 1(2022) Page Start: 22 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies. (December 2022) Authors: Cleveley, Brian; Hatheway-Dial, Karin Diane; Wahl, Lori; Peutz, Joey Journal: Simulation & gaming Issue: Volume 53:Number 6(2022) Page Start: 645 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Conceptualizing a Quantitative Measurement Suite to Evaluate Healthcare Teams. (February 2022) Authors: Paige, John T.; Rogers, Camille L.; Kerdolff, Kathryn E.; Garbee, Deborah D.; Bonanno, Laura S.; Yu, Qingzhao Journal: Simulation & gaming Issue: Volume 53:Number 1(2022) Page Start: 75 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Diversity Games. (April 2022) Authors: Schijven, Marlies P.; Kikkawa, Toshiko Journal: Simulation & gaming Issue: Volume 53:Number 2(2022) Page Start: 95 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Fast Serious Analogue Games in Planning: The Role of Non-Player Participants. (April 2022) Authors: Sousa, Micael; Antunes, António Pais; Pinto, Nuno; Zagalo, Nelson Journal: Simulation & gaming Issue: Volume 53:Number 2(2022) Page Start: 175 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗