1. 'The Dolph War did not take place': Simulation, immersion and storytelling. Issue 1 (1st December 2018) Authors: Wells, Paul Journal: Animation practice, process & production Issue: Volume 7:Issue 1(2017) Page Start: 3 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. (Simulated) listener gaze in real‐time spoken interaction. (21st May 2018) Authors: Frädrich, Laura; Nunnari, Fabrizio; Staudte, Maria; Heloir, Alexis Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. (Simulated) listener gaze in real‐time spoken interaction. (May 2018) Authors: Frädrich, Laura; Nunnari, Fabrizio; Staudte, Maria; Heloir, Alexis Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A fast garment fitting algorithm using skeleton‐based error metric. (2nd May 2018) Authors: Wu, Nannan; Deng, Zhigang; Huang, Yue; Liu, Chen; Zhang, Dongliang; Jin, Xiaogang Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. A group‐based approach for gaze behavior of virtual crowds incorporating personalities. (17th April 2018) Authors: Ağıl, Umut; Güdükbay, Uğur Journal: Computer animation and virtual worlds Issue: Volume 29:Number 5(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. A human and group behavior simulation evaluation framework utilizing composition and video analysis. (21st June 2018) Authors: Dupre, Rob; Argyriou, Vasileios Journal: Computer animation and virtual worlds Issue: Volume 30:Number 1(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. A motion‐field‐based data‐driven method for hair animation. (21st May 2018) Authors: Bao, Yongtang; Qi, Yue Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. A motion‐field‐based data‐driven method for hair animation. (May 2018) Authors: Bao, Yongtang; Qi, Yue Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. A multi‐GPU finite element computation and hybrid collision handling process framework for brain deformation simulation. (24th July 2018) Authors: Tian, Ye; Hu, Yong; Shen, Xukun Editors: Daniel, Thalmann Journal: Computer animation and virtual worlds Issue: Volume 30:Number 1(2019) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. A novel refocusing distance measurement method using super‐resolved light field images. (2nd May 2018) Authors: Zhao, Mandan; Hao, Xiangyang Journal: Computer animation and virtual worlds Issue: Volume 29:Number 3/4(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗