1. 2D to VR with Unity5 and Google Cardboard. ([2017]) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers /: 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers. ([2017]) Editors: Winands, Mark H. M, 1978-; Herik, Jaap van den; Kosters, Walter Other Names: Advances in Computer Games (Conference), 15th Record Type: Book Extent: 1 online resource (xx, 235 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Adventures in Minecraft. (2017) Authors: Whale, David; O'Hanlon, Martin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Algorithms and networking for computer games. (2017) Authors: Smed, Jouni; Hakonen, Harri Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. An introduction to HTML5 game development with Phaser.js. (2017) Authors: Faas, Travis Record Type: Book Extent: 1 online resource (xv, 284 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. An introduction to HTML5 game development with Phaser.js. (2017) Authors: Faas, Travis Record Type: Book Extent: 1 online resource (300 pages), (83 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Augmented reality game development : create your own augmented reality games from scratch with Unity 5 /: create your own augmented reality games from scratch with Unity 5. (2017) Authors: Lanham, Micheal Record Type: Book Extent: 1 online resource (1 volume), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Beginning Swift games development for iOS : develop 2D and 3D games using Apple's sceneKit and spriteKit /: develop 2D and 3D games using Apple's sceneKit and spriteKit. (2017) Authors: Goodwill, James; Matlock, Wesley Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗